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  1. #1
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Sequora View Post
    If the caster job is green mage it’ll be in name only. Based off the little information we have it’s likely going to be a nature magic themed caster. I honestly hope they just go with a unique name like they did with gunbreaker, reaper, and viper.

    I hate the color themed casters just from a glam perspective. Always ended up feeling limited. We already have white, black, red, and blue. Let’s do an original job. Call it shaman, Druid, mystic, elementalist, anything but green mage.

    Also not sure if I agree with the DoT suggestion. They’ve been clipping dots in the game over time. They don’t like the gameplay aspect of DoTs. I can’t imagine there’s going to be an entire new job that revolves around it.
    Hmm that is fair with dots, and also something I noticed (bards used to get song procs on their dots, now they don't). I think if its called green mage it might delve into shaman/druid/etc as a themeing. Like how blue mage's original practitioners wear tribal clothing and use the equivalent of a counting coup for their weapon.

    Quote Originally Posted by CKNovel View Post
    Lots of people speculate it will be a green mage with a shaman identity to fit the new world and I agree with them.
    Blue Mage use the power of the monsters, Green Mage the power of nature, it would really fit the job identity and origins.
    "Shell" not only reminds of the spell but also of a turtle, of a wild animal.

    I guess if it is a "support" job then it will be the Dancer of the casters. But at the same time I'm worried about the game balance if we get 2 dancer-like stacking buffs on a Samurai/Black Mage. This could possibly establish a "meta".
    It could also be the Bard of the casters, constant buffs for the whole party.
    Yea shell 1 and protect 1 really gives a turtle vibe to me.

    We currently do have summoner and red mage that do provide group buffs in terms of damage. I suppose it would depend on how heavy it goes into the support role. As a funny thing is players did reach the buff cap limit in TOP. So that is another thing to consider, is just like how there is a limited number of debuff slots, there is a limited number of buff slots.

    Quote Originally Posted by Zolvolt View Post
    I'm struggling to see how the ninja turtles fit as a hint to green mage. I want an ffxiv green mage the same way I want an ffxiv geomancer job, but I'm just not seeing the connection.
    Knowing our luck it might be a mix of potential job ideas to make one job. As green mage by itself, even if you gave it all of its green magic, is still missing a lot of ability slots to make it a complete kit.

    Quote Originally Posted by Zarkovitch View Post
    On the subject TMNT, I think the reason why he pick the shirt it because how Turtle become TMNT due by a chemical potion accident. So, the next caster job will be potion related.
    I figured it was just because Donatello uses two swords, but I guess if there is a possibility they are taking a second whack at chemist, it wouldn't be the weirdest thing in the world.
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  2. #2
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Chasingstars View Post

    I figured it was just because Donatello uses two swords,
    *Clenching fist close up*
    (0)

  3. #3
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Llynethil View Post
    *Clenching fist close up*
    Okay my bad, Leonardo.
    (0)