Results -9 to 0 of 68

Threaded View

  1. #35
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Connor View Post
    ARR was more weighted towards complexity in jobs than mechanical complexity, whereas Endwalker is the exact opposite with more mechanical complexity and none/minimal amounts for the jobs themselves. I think both have their good and bad aspects so surely the answer it somewhere in-between ‘all mechanical complexity, little/no job complexity’ or vice-versa, and not in these extremes they keep jumping too
    I find that usually it tends to be that Job/class complexity has more lasting effect/staying power than mechanical complexity of content. Basically, if we use the phrase that 'the class is the lens by which we view the game', then having a weak class design (not in terms of strength, but cohesion/rewarding feeling/interactivity/room for player skill growth etc) is like having a lens that is warped, smudged with fingerprints, or coloured with a tint instead of being fully transparent. I can see (play the game, clear the content), but it does not matter what I look at, if it's the Mona Lisa or a literal trashcan, if my glasses are steamed up or smudged with fingerprints and dirt etc, I'm not going to be able to appreciate the thing in front of me. Even if it IS the Mona Lisa (a good raid design). But if I can see clearly, because my glasses are clean, I can at least rule out 'my glasses are scuffed' as the reason the thing in front of me is not appreciated correctly. I'd still say the trashcan (bad raid like P7S) is trashcan, but I can properly appreciate the Mona Lisa with clean glasses

    Quote Originally Posted by Sebazy View Post
    If you're going to say that SCH's lack of healing was a bad trade off, let me remind you just how powerful and resource free rouse>whispering dawn was, now note that double SCH allowed you to maintain whispering dawn for a little over 40 seconds per minute.
    Assuming no Soils were used (for the sake of argument, would probably not recommend), you'd also have 6 Lustrates a minute to play around with, right? 25% max HP restore once every 10s on average, on top of Rouse>WD/Embrace, is a lot of throughput. But what would I know, I didn't raid back then (started in 2.5, re-started in 3.2)
    (4)
    Last edited by ForsakenRoe; 10-25-2023 at 09:40 AM.