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  1. #1
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    That's kind of a side effect of the SMN rework, a lot of abilities in the rotation at low level are just recolored ruin essentially. it's very weird to play.
    (10)

  2. #2
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Kalaam View Post
    That's kind of a side effect of the SMN rework, a lot of abilities in the rotation at low level are just recolored ruin essentially. it's very weird to play.
    Not that It changes much at 90
    (16)

  3. #3
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ggwppino View Post
    Not that It changes much at 90
    That's the funny thing, it highlights that the level 90 version is the same just with flashier effects but in essence has no gameplay distinction.
    It's like pre-90 SMN is a beta version using placeholder assets.
    (11)

  4. #4
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kalaam View Post
    That's kind of a side effect of the SMN rework, a lot of abilities in the rotation at low level are just recolored ruin essentially. it's very weird to play.
    The irony to me about that, that in particular, is that it's not like we don't have tons of orange fire ball, purple lighting ball, and CNJ's Stone 1 animation (just do 1 stone instead of 3) that they could have used.

    I love new SMN, personally, but I do feel like they missed some easy opportunities there. Even just a slight color tint to each would be nice. Not sure why they didn't do it other than maybe just didn't see it would have much point since you level out of them eventually. But like Fire 1 and Ruin 1 use effectively the same animation, just with a different color. Seems it would have been pretty easy to just do a couple more colors. If they wanted to keep it distinct (not that SCH's Broil II isn't just 4 Fire I's in a trench-coat as it is...), they could have made the core black and just the aura around them red/yellow/green...but whatever.
    (1)