That's kind of a side effect of the SMN rework, a lot of abilities in the rotation at low level are just recolored ruin essentially. it's very weird to play.


That's kind of a side effect of the SMN rework, a lot of abilities in the rotation at low level are just recolored ruin essentially. it's very weird to play.
The irony to me about that, that in particular, is that it's not like we don't have tons of orange fire ball, purple lighting ball, and CNJ's Stone 1 animation (just do 1 stone instead of 3) that they could have used.
I love new SMN, personally, but I do feel like they missed some easy opportunities there. Even just a slight color tint to each would be nice. Not sure why they didn't do it other than maybe just didn't see it would have much point since you level out of them eventually. But like Fire 1 and Ruin 1 use effectively the same animation, just with a different color. Seems it would have been pretty easy to just do a couple more colors. If they wanted to keep it distinct (not that SCH's Broil II isn't just 4 Fire I's in a trench-coat as it is...), they could have made the core black and just the aura around them red/yellow/green...but whatever.
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