Quote Originally Posted by Niwurr View Post
Aside from just being a dark blob I really wonder how the cool skintones will be told to adjust to the SSS being integrated in the shaders. I particularly wonder how the backface scattering will look on like... they blueish grey duskwight ears?

^ That is what I'm referring to
Like obviously for "normal" tones it'll skew reddish, so will grey-blue ears skew pink? or just... lighter grey/blue? (which imo would look quite awkward)
Support for pretty much everything in this thread, but this post in particular made me remember something. Will they do anything for palms? The palms of the hands and soles of the feet of anyone with mid to dark skin in real life are always lighter, a fact which is not replicated in game. Considering that they will be doing the above for the tips of elezen ears, can they fix how the palms and soles look for any darker skin in the game? It will, of course, be up to them on whether or not they change palms and soles of the non-human skin colors like red, green, blue, and grey, but it'd follow through and be really neat to see non-human skin colors get lighter palms and soles, as well!

I'd also like to reiterate what an earlier post said: please do tests on darker skin tones, including all non-human skin tones! The 2B outfit and Gaia's outfit both faced problems with the sheer on darker skin tones and non-human skin tones when initially added. We pay for the game monthly, and Gaia's outfit is extra money by itself. These things need to be tested ahead of time!

I also want to see more NPCs, especially those consistently present in MSQ, with darker skin colors! Fixing the lighting according to darker and non-human skin tones and sad problems with theses darker and non-human skin tones would make me happier with the game and would make it easier to incorporate more NPCs with darker and non-human skin tones!