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  1. #61
    Player
    Aravell's Avatar
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    Aug 2017
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    Limsa Lominsa
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    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Katish View Post
    That's why I vote for the removal of shield and pure and just let the healers answer the call however they like, then also increase damage done by mobs, boss, whatever and burst damage. To differentiate them should only come from their down time (i,e what they do). So if they ramp up damage, any combination of healers should theoretically work... the only difference is you have the choice between a shield or a heal. Which might actually allow for more unique fight encounter designs where one would be prioritized over the other.
    Oh, for sure. I've said since they split the healers into pure/barrier that it's a bad idea, every healer should have the tools to meet the same challenges. I do want them to differ in the way they approach those challenges though. Would diversifying the way they heal cause some healers to be better than others in different situations? Of course. But I don't think it's a big deal as long as every healer combination can clear the content.
    (8)

  2. #62
    Player
    Conchoidal's Avatar
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    Jun 2022
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    35
    Character
    Sosipolis Nerolis
    World
    Odin
    Main Class
    Scholar Lv 100
    I hope they at least consider reducing the duration of healer DoT effects and adding at least 1 more offensive spell to each job, there's no reason why one spell makes up so many of a healers GCD casts.
    (4)
    Last edited by Conchoidal; 10-23-2023 at 08:45 PM. Reason: excess

  3. #63
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    Oh, for sure. I've said since they split the healers into pure/barrier that it's a bad idea, every healer should have the tools to meet the same challenges. I do want them to differ in the way they approach those challenges though. Would diversifying the way they heal cause some healers to be better than others in different situations? Of course. But I don't think it's a big deal as long as every healer combination can clear the content.
    I’m with Roe in that I think the pure/barrier split can work if done correctly, but it requires SE to understand the difference between then, make content designed to pressure both pure and barrier healing mechanics (even 4 man content) and design each side to heavily favor their side’s advantages.

    What I mean by this is, if a barrier healers advantages are barriers and mitigation, then their bread and butter mechanics should be barriers and mitigation, not regens and mitigation. And in order to keep the barrier healers capable of responding to burst/regen needs, they can still have burst and regen healing, but their burst/regen heals should have steep opportunity costs—loss of DPS, high Mp cost. And this would be true in reverse for the pure healers.

    This would create an environment where you want one of each because then you have a healer that can very easily respond to two types of needs in a more effective manner. The scholar could stop attacking to spend 1600 MP to burst heal the party, but the White Mage can do that for no MP cost and no loss of DPS. Something like that.
    (10)

  4. #64
    Player
    Katish's Avatar
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    May 2022
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    349
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I’m with Roe in that I think the pure/barrier split can work if done correctly, but it requires SE to understand the difference between then, make content designed to pressure both pure and barrier healing mechanics (even 4 man content) and design each side to heavily favor their side’s advantages.

    What I mean by this is, if a barrier healers advantages are barriers and mitigation, then their bread and butter mechanics should be barriers and mitigation, not regens and mitigation. And in order to keep the barrier healers capable of responding to burst/regen needs, they can still have burst and regen healing, but their burst/regen heals should have steep opportunity costs—loss of DPS, high Mp cost. And this would be true in reverse for the pure healers.

    This would create an environment where you want one of each because then you have a healer that can very easily respond to two types of needs in a more effective manner. The scholar could stop attacking to spend 1600 MP to burst heal the party, but the White Mage can do that for no MP cost and no loss of DPS. Something like that.
    I'm not sure even that can work, given barriers would still always be preferred as the safer option. Then there's the question of why? Why even have barriers or pure healing, if nothing checks them...or you can just rely on one instead of the other, this being a system issue (why do they exist [outside aesthetics]). I would prefer the healers be able to answer anything at very similar levels in terms of healing/shielding ( doesn't matter on how they do it or what additional effect comes with [this is where the diversity can happen] ) because then healing floors and mitigation floors could potentially be brought up to justify the existence of either or (healing or shielding) as any pair of healers would work given they would have the tools to answer the same problem. You can force something to work, but it doesn't make it any less glaring that you're just doing the same thing in a different way (which is my main issue with healer button bloat)

    Though "barrier" healers are still healers at the end of the day and not a new role.. meaning they are comparable to pure healers and compete for the same slot. Since both are the same role, both should share the same tools (at least where "healing" or mitigation is concerned) or else it beckons the question as to why shield when you can heal...or why heal when you can shield.
    (0)
    Last edited by Katish; 10-23-2023 at 09:24 PM.

  5. #65
    Player
    Aravell's Avatar
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    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    What I mean by this is, if a barrier healers advantages are barriers and mitigation, then their bread and butter mechanics should be barriers and mitigation, not regens and mitigation. And in order to keep the barrier healers capable of responding to burst/regen needs, they can still have burst and regen healing, but their burst/regen heals should have steep opportunity costs—loss of DPS, high Mp cost. And this would be true in reverse for the pure healers.
    If the pure and barrier split had healers rely on each other to cover their weaknesses, then I would agree. But with the current design, the split is never going to work. I wouldn't be opposed to such a paradigm that forces healers to work with their partner in order to heal effectively, but they'd have to redesign healers to fit neatly in their box at this point.

    We have the issue of both shield healers double dipping in regens and shielding:
    SGE alone has a regen, burst heals and shields, all damage neutral GCDs or an OGCD.
    SCH has regens and shields. Funnily enough, SCH has barely any ability to apply shields for free.

    Meanwhile, regen healers also have their problems to solve:
    AST is double dipping into regens and shields at the same time while also bringing mitigation every 60 seconds.
    WHM is really the only healer that kind of toes the line of their box.

    If they can fix the issues, I wouldn't mind having it. But there's also the issue where burst heals are not as valuable as effective mitigation.
    (4)

  6. #66
    Player
    ty_taurus's Avatar
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    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Katish View Post
    I'm not sure even that can work, given barriers would still always be preferred as the safer option. Then there's the question of why? Why even have barriers or pure healing, if nothing checks them...or you can just rely on one instead of the other, this being a system issue (why do they exist [outside aesthetics]). I would prefer the healers be able to answer anything at very similar levels in terms of healing/shielding ( doesn't matter on how they do it or what additional effect comes with [this is where the diversity can happen] ) because then healing floors and mitigation floors could potentially be brought up to justify the existence of either or (healing or shielding) as any pair of healers would work given they would have the tools to answer the same problem. You can force something to work, but it doesn't make it any less glaring that you're just doing the same thing in a different way (which is my main issue with healer button bloat)

    Though "barrier" healers are still healers at the end of the day and not a new role.. meaning they are comparable to pure healers and compete for the same slot. Since both are the same role, both should share the same tools (at least where "healing" or mitigation is concerned) or else it beckons the question as to why shield when you can heal...or why heal when you can shield.
    That’s what I mean though. Fights would need to explore more frequent situations like reducing the party to 1 HP and inflicting Doom, or Infirmity. Think P3S with Reaper’s toll. pure healers would need to be designed to resolve those mechanics with relative ease while barrier healers, on there own, would have to dump a lot of resources into that or burn LB3 to resolve them. Or more examples of mechanics like High Concept or High Concept 2 where the party has to split far apart, and setting regens on the party in advance makes those very easy, while barriers don’t last long enough to cover the whole mechanic.

    Bu lot like I said, it requires the design team understand these nuances intimately, but I don’t genuinely believe they do.
    (5)

  7. #67
    Player
    Connor's Avatar
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    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    It’s funny that they tried to split pure/shield healers into two distinct subcategories and failed pretty spectacularly by giving the pure healers shields and the shield healers a ton of regens/pure heals lol.

    Even funnier is the fact there’s very clearly a much more straightforward way to split healers - using a distinction that already exists. Between personal dps healers (White / Sage) and ‘rDPS’ healers (Scholar, Astrologian).

    They tried to create a healer dichotomy, failed, then completely ignored the fact they’ve already created an entirely different dichotomy that people can actually make sense of (unless 7.0 gives WHM and Sage a bunch of raid buffs which I highly doubt lol)
    (13)

  8. #68
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
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    6,466
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Connor View Post
    It’s funny that they tried to split pure/shield healers into two distinct subcategories and failed pretty spectacularly by giving the pure healers shields and the shield healers a ton of regens/pure heals lol.

    Even funnier is the fact there’s very clearly a much more straightforward way to split healers - using a distinction that already exists. Between personal dps healers (White / Sage) and ‘rDPS’ healers (Scholar, Astrologian).

    They tried to create a healer dichotomy, failed, then completely ignored the fact they’ve already created an entirely different dichotomy that people can actually make sense of (unless 7.0 gives WHM and Sage a bunch of raid buffs which I highly doubt lol)
    If they tried to double down on that dichotomy I seriously hope they try to make SCH’s buff more interesting than a boring disconnected button they press once every 2 minutes they can’t even spread with deployment

    AST plays like trash but at least it’s buffs actually feel meaningful, delegating chain would literally change nothing about SCH
    (4)

  9. #69
    Player
    Connor's Avatar
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    Connor Whelan
    World
    Odin
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    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If they tried to double down on that dichotomy I seriously hope they try to make SCH’s buff more interesting than a boring disconnected button they press once every 2 minutes they can’t even spread with deployment

    AST plays like trash but at least it’s buffs actually feel meaningful, delegating chain would literally change nothing about SCH
    Don’t get me wrong, I totally agree about Scholar lol.

    I feel like devs have this bizarre vision of Scholar already being a ‘support/buffer’ even though the vast majority is just ‘disguised healing’ rather than actual party support / utility. Like, if asked why Scholar has so little ways to buff the party, they’d go ‘But what about Sacred Soil / Fey Illumination / Whispering Dawn / Protraction / Excogition. Which, I get they technically are buffs, but at the same time they’re also mostly just ‘healing but in buff form’ lol.

    I think going forward Scholar could easily fill it’s niche as a ‘support healer’ by actually developing on the idea of it as a utility healer that can support the party. It could differentiate itself from Astrologian by having Deployment spread more buffs than just Adloquium. Plus, where Astrologian’s buffs are more direct (i.e damage up, damage taken down, etc), Scholar’s buffs could be more indirect. Like increasing crit rate (obviously problematic but just for talking’s sake lol), Expedient’s movement speed buff, increasing max HP. * Which again is largely just building on what we have now but without this weird obsession with everyone only being allowed ‘that one’ raid buff at 120s lol. I feel like a lot of classes also have party buffs where it doesn’t make much sense (why is DRG a support lol) but that’s veering on a tangent lol.


    * I’d like to say Haste/Fey Wind too but that’s too problematic lol, can’t upset the Black Mages or Monks.
    (3)

  10. #70
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Katish View Post
    I'm not sure even that can work, given barriers would still always be preferred as the safer option. Then there's the question of why? Why even have barriers or pure healing, if nothing checks them...or you can just rely on one instead of the other, this being a system issue (why do they exist [outside aesthetics]). I would prefer the healers be able to answer anything at very similar levels in terms of healing/shielding ( doesn't matter on how they do it or what additional effect comes with [this is where the diversity can happen] ) because then healing floors and mitigation floors could potentially be brought up to justify the existence of either or (healing or shielding) as any pair of healers would work given they would have the tools to answer the same problem. You can force something to work, but it doesn't make it any less glaring that you're just doing the same thing in a different way (which is my main issue with healer button bloat)

    Though "barrier" healers are still healers at the end of the day and not a new role.. meaning they are comparable to pure healers and compete for the same slot. Since both are the same role, both should share the same tools (at least where "healing" or mitigation is concerned) or else it beckons the question as to why shield when you can heal...or why heal when you can shield.
    So, the way I'd handle this is to look at SCH currently. It (and SGE) can 'burst heal', and have regens, but they have opportunity costs. Aetherflow/Addersgall costs, CDs, Pneuma's strong but it's a 2min CD. So, WHM should be the mirror to SCH, where it has some mit effects, but with an opportunity cost: Lilies. Just add Stoneskin (and an AOE version) as Lily spenders. This sounds like the dreaded 'homogenization' sure, but consider what we get from doing this: SCH can put mits and shields with it's OGCDs, and instead of having to top up with a wasteful GCD of Adlo/Succor, they can now rely on the coheal WHM to throw out a 'damage neutral' Stoneskin2. WHM now has a way to get value from what is normally 'overhealing to prep Misery', by using a shield instead of a wasteful heal.

    Additionally, and this is the big one, assuming all four healers have access to shields, we can have 'shield checks'. Consider the HP-to-1 of the new trial, or Seat of Sacrifice. All four healers have enough tools to 'solve' that check, and so it's possible to put that check in as a mechanic. However, not every healer has access to shields, so we can't have a 'shield check'. In UWU, when it first released, not everyone had Arm's Length. The tanks had PLD at 3min, WAR at 'you have to use Holmgang for it', and DRK at 'use Plunge to override the KB, and it also has Benediction levels of input delay'. BRD and MCH had nothing. So, Vulcan Burst (the small Ifrit AOE blast) was not just a funny meme where you press Arms and ignore it. It was a 'shield check', making sure you have a Succor/NoctAST one applied. So, imagine this: a new kind of bar, like the flashing red one for 'interrupt this', perhaps green with a shield icon over it. This indicates that there is an aspect of the move, that can be reduced or neutralized by having enough shielding to make it deal 0 damage.

    An easy example: A raidwide with a bleed, and Infirmity (healing down debuff) for the same duration. The raidwide does two instances of damage, one frame after the other. First an exactly 2000 damage raidwide of Unique-type damage, and then the actual raidwide of however much. The 2000 goes off first, and applies Infirmity if it goes through your shield (or you don't have one), the actual raidwide then does it's effect. So you can choose to either shield through it to prevent the Infirmity debuff, or later on you can make the executive decision that 'okay we can ignore this bleed until after the Infirmity wears off, then deal with the damage via OGCDs' or such. We also had Photon in A11S, which set your HP to 1, and you were ticking from a constant DOT because the floor is on fire, so you needed a shield or you'd die to the next DOT tick. The issue is, it's now so easy to get an OGCD shield from a WAR, PLD, DNC, wherever, that it's hard to say if this would actually change anything, or if it would just be another 'ok we use Shake here problem solved'

    I see others bring up the AST vs WHM comparison and that brings me to the point: it's once again WHM that got saddled with the dev's twisted idea of 'lets have a healer that focuses on being 'the pure healer'', we had it in SB and it was a colossal failure, we have it now and it's, admittedly less of a failure, but still a failure. It's getting tiring watching them step on the rakes over and over like Sideshow Bob. But at least Bob stepped on a different rake each time, this 'pure healer' fixation is the same rake again

    edit:
    Quote Originally Posted by Connor View Post
    I feel like devs have this bizarre vision of Scholar already being a ‘support/buffer’

    * I’d like to say Haste/Fey Wind too but that’s too problematic lol, can’t upset the Black Mages or Monks.
    When they first announced the split, my thinking was that SCH would have everything like Feint, Addle, Disable, Eye4Eye, etc, and be an absolute machine of buffing and debuffing for it's mitigation. Like, 'mitigate this 120% raidwide to a manageable level' would be 90% the SCH/SGE's job. Instead we have them able to outHPS the 'pure healers' because mitigation is just 'better' in like, almost every situation (and mit is considered as HPS by logs now)

    Haste would be fine for a BLM, and I've heard Monk can play some bizarro SKS build, as long as you understand Optimal Drift and can keep Demolish lined up with ROF correctly using it
    (10)
    Last edited by ForsakenRoe; 10-24-2023 at 03:03 AM.

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