Quote Originally Posted by Katish View Post
That's why I vote for the removal of shield and pure and just let the healers answer the call however they like, then also increase damage done by mobs, boss, whatever and burst damage. To differentiate them should only come from their down time (i,e what they do). So if they ramp up damage, any combination of healers should theoretically work... the only difference is you have the choice between a shield or a heal. Which might actually allow for more unique fight encounter designs where one would be prioritized over the other.
Oh, for sure. I've said since they split the healers into pure/barrier that it's a bad idea, every healer should have the tools to meet the same challenges. I do want them to differ in the way they approach those challenges though. Would diversifying the way they heal cause some healers to be better than others in different situations? Of course. But I don't think it's a big deal as long as every healer combination can clear the content.