Yes, I'm also not a massive fan of overhealing via Druochole on myself just to sustain my MP. But the point is, that there's SOMEthing that keeps 'spend your Addersgall and don't overcap' happening, even if the fight doesn't demand those Galls to be spent. Energy Drain is in a paradoxical situation, where it is somehow both 'the only vestiges of depth left on healers' and also 'this means you can't use your OGCD heals because they're a damage loss'. If Lilies being 100p of damage lost per cast in 5.0-5.5 (4 Glares being 1200p, Misery being 900, 300 lost total/100 per Lily) was such an issue that it had to be rectified, why is Energy Drain, which causes the same potency loss when a heal is used in place of it, getting a pass? I'm not against the idea of having a 'dump action', far from it, I think that Energy Drain's removals have illustrated that the class falls apart without something useful to dump spare Aetherflow on. I just disagree that it has to be damage specifically. Here:
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The current #1 (at the time of me checking) speedrun on P11S. 3 Succors, 2 Adloquiums for Deploys. A 'dump skill' that is effectively 'Adlo, without the heal attached', a 550p OGCD singletarget shield (well Adlo is 540 but you get the point), would have allowed this player to gain at least 2 GCDs (replacing the Adlos) and depending on how Deploy lines up, possibly some of the Succors as well. I feel like ED is a shackle of the past that prevents the job from getting any new avenues to complexity. But I can see why people defend ED: because in the past when it's been removed, SE has replaced it with nothing. If we could be guaranteed that the complexity of minmaxing SCH would remain the same even after ED is removed, then I doubt as many complaints would arise.
I would agree that the 'MP regen tool' path is very bland and offers zero interplay with any of the rest of the kit, especially when we're already MP neutral-ish at base Piety. Maybe the shield idea would also have very quickly diminishing returns in casual content. I'm very conflicted about how I feel with the skill as it is. On one hand, it's a vital part of the job's optimization. On the other, it's been nerfed over and over to the point of irrelevance, but because it's even 1 potency of gained damage, we HAVE to keep it because 'its a vital part of the job's optimization'. I feel pretty weird about suggesting 'more healing' as the solution, but I do think that SCH having only one OGCD shielding option (Consolation) is very wonky for a supposed 'Barrier healer', so I think addressing that would be good.
The question then is, if SCH was reworked to be more complex, so complex it requires a degree in aerospace engineering to understand, but Energy Drain is removed as a consequence 'because it no longer meshes with the new design', is that okay? Or is it that Energy Drain as a skill must remain, regardless of everything else?