Truthfully, this is a really toxic mentality to hold. The reality is that this is an MMO, not a single player RPG. You are going to play with other players. Some of them will be more skilled than you, others will be less skilled than you. There is nothing short of cosmic intervention you can do to change that fact.
As the saying goes, you can lead a horse to water, but you cannot make them drink. There is absolutely value in approachability, but it’s about balance.
Bushnell’s Law: The best video games are easy to learn and difficult to master. “Easy to learn” is half of that equation, but so is difficult to master.
in an effort to control weaker players from suffering you the mild inconvenience of making you redo a fight in a video game, you are punishing the players of higher skill. Quite frankly, that to me is selfishness. ‘I makes me upset when a noob makes me wipe, so the healers should be as simplified as possible so I don’t have to wipe as much.’
If you don’t like that the result of an encounter is based on the performance of your team and not just you, I suggest a single player RPG.