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  1. #21
    Player
    kayll's Avatar
    Join Date
    Jun 2023
    Posts
    99
    Character
    Kayll Ava
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Xylira View Post
    You forgot that they also have 50% more health, so they can survive burst damage a lot easier as well.
    Pretty sure BH doesn't give any increase to HP or Defense, only Damage and Healing including Recuperate.
    (0)

  2. #22
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    239
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kayll View Post
    Pretty sure BH doesn't give any increase to HP or Defense, only Damage and Healing including Recuperate.
    I could have sworn it did, it always feels like an uphill battle trying to take out high BH players compared to lower BH players. Might just be that shields and healing scale so significantly with it, which again is an issue with recuperate and how many more classes get shields.
    (0)

  3. #23
    Player
    kayll's Avatar
    Join Date
    Jun 2023
    Posts
    99
    Character
    Kayll Ava
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Xylira View Post
    I could have sworn it did, it always feels like an uphill battle trying to take out high BH players compared to lower BH players. Might just be that shields and healing scale so significantly with it, which again is an issue with recuperate and how many more classes get shields.
    Its probably cause melee have an innate 50% less damage taken so they tend to die less and keep BH, while ranged only have 25% less damage taken, and RDM and DNC have 35%.
    (0)

  4. #24
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    239
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kayll View Post
    Its probably cause melee have an innate 50% less damage taken so they tend to die less and keep BH, while ranged only have 25% less damage taken, and RDM and DNC have 35%.
    That I knew. It's likely that in combination with the buff to healing scales so much with BH that it makes it significantly harder to kill high BH players.
    (0)

  5. #25
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Valence View Post
    I think it could be better to actually give drawbacks to it, like reduced DR, and/or a lot more penalty tactical points when you die with a BH, and the higher the more points the team loses.
    Yeah, I'm not sure how it's survived so long with no drawbacks. It's kind of a weird break from traditional SE design.

    Quote Originally Posted by Mawlzy View Post
    Battle high may be the last, best hope to actually encourage people to engage in fights. Although that'll likely never happen on Shatter.
    I've been doing a bit of testing and I found it easier to encourage pvp by playing tank jobs and ccing targets and groups for people to scoot in and burst on. It's something at least.
    (2)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  6. #26
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,985
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Xylira View Post
    I could have sworn it did, it always feels like an uphill battle trying to take out high BH players compared to lower BH players. Might just be that shields and healing scale so significantly with it, which again is an issue with recuperate and how many more classes get shields.
    It's just the skill difference, and I'm not even trying to be edgy or elitist about it. They're hard to kill because they use their defensive toolkit correctly at the proper time, as well as positioning with a lot more care and thought, especially since the pvp rework they can't just bring their pocket healer with Rescue, or Fetter Ward their way out of any trap. It is however possible that recuperate gets buffed by it though, haven't really paid attention.
    (0)
    Last edited by Valence; 10-14-2023 at 06:01 AM.

  7. #27
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,415
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Just give salted earth and other aoes a cap of 5, excluding limit breaks.
    These aoes are balanced around CC not frontlines
    (4)

  8. #28
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    677
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    The devs should prevent Battle High for multiple jobs in the same party lol
    (0)

  9. #29
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by Wilford111 View Post
    The devs should prevent Battle High for multiple jobs in the same party lol
    How would that work when you have two people who queue up separately but are on the same job? You can't just punish a player because someone choose to play the same job as you.
    (3)

  10. #30
    Player
    Zofian's Avatar
    Join Date
    Jun 2020
    Posts
    136
    Character
    S'hozqha Kalaquaz
    World
    Shinryu
    Main Class
    Arcanist Lv 2
    Make it so that once you are KO'd, you cannot respawn into the same job and must change to another to trigger the respawn for your next frontlines 'life'. Existing abusers won't quick-throw that 2nd job life to then respawn back into the first, because they would lose battle high (perhaps make it so you lose ALL battle high from now on too). To make this fair, limit break bar no longer gets reset when changing jobs. Players must now have at least 2 jobs unlocked in order to use frontlines etc.
    (0)

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