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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,600
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Elfidan View Post
    In before someone starts the "just remove battle high" chant. xD
    I'm not fond how battle high helps snowball even more but on the other hand it rewards good play and generates a build up you can work on at the start of games. I think it could be better to actually give drawbacks to it, like reduced DR, and/or a lot more penalty tactical points when you die with a BH, and the higher the more points the team loses. I'm especially fonder of the later because it directly plays into giving the loser an advantage to catch up, and would make anti BH5 jobs even more valued.

    Quote Originally Posted by Astrahime View Post
    Make it so that DRK's invulnerability is pierced by other Limit Breaks. Now we don't have to deal with the meatgrinder of Triple Sky Shatter anymore because Marksman's Spite says hi.
    So as soon as you pop LD, you have a MCH, or a NIN, or a SAM, or a SMN, or another DRK, or a DRG, or a WhM, or a GNB, or a MNK, or a RDM just insta kill you.
    (0)
    Last edited by Valence; 10-12-2023 at 09:08 PM.

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Battle high may be the last, best hope to actually encourage people to engage in fights. Although that'll likely never happen on Shatter.
    (0)

  3. #3
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Valence View Post
    I think it could be better to actually give drawbacks to it, like reduced DR, and/or a lot more penalty tactical points when you die with a BH, and the higher the more points the team loses.
    Yeah, I'm not sure how it's survived so long with no drawbacks. It's kind of a weird break from traditional SE design.

    Quote Originally Posted by Mawlzy View Post
    Battle high may be the last, best hope to actually encourage people to engage in fights. Although that'll likely never happen on Shatter.
    I've been doing a bit of testing and I found it easier to encourage pvp by playing tank jobs and ccing targets and groups for people to scoot in and burst on. It's something at least.
    (2)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.