Quote Originally Posted by Azlith View Post
uh what? do you raid...like at all? DPS don't just eat mechanics man. If you do a mechanic wrong you will die, cause a wipe or get a damage down, all of which is bad for a damage dealer (or anyone.) I don't understand where this "healers adjust" thing even comes from. I have PF all of this expansions savage and ex raids and have only ever seen an instance of someone taking unnecessary damage on purpose in zodiark EX and samurais in p12s (which they then heal back the damage themselves with bloodbath.)

Regarding the actual topic though, I don't have any problems with the body checks in this expansions fights. Requiring everybody to do the mechanics correctly in a savage fights is kinda the whole point of savage isn't it?
It is, but the idea with savage is that it should also get easier when people get geared up so that as time goes on people of differing skill levels can make it through the fight, as well as make PF more doable. People are not perfect and most of the time people aren't even learning on the same step when they party together. If the fights are built that one person can kill everyone by messing up and this is almost every step of the fight, eventually it leads to everyone getting blocked by the lowest common denominator.

Like on this tier that is the big line in the sand why there are people who say the entire tier is fine, while others are saying it isn't. The people who are saying it is fine are those in extremely coordinated groups and they completely underestimate how much of a difference that makes. It doesn't matter how easy the jobs are, it matters how coordinated the people are and how much time they all had to study up, as well as if they are taking vacation to do the savage on launch, thus having their best hours of the day dedicated to it, vs the average joe who has to be burned out from work running 3 hours in the evening.

What made old savage work is that it allowed people to screw up if they had the gear for it, making it more doable by the evening average joe, while still being challenging enough in the first few weeks for people who are running in the more coordinated groups. The way they engineered this they are making the fights way more difficult for the average guy while everything else remains the same for someone who would be in Xenos shoes, or anyone else that has the time to do the fights for 8+ hours in a day. Those folks can understand the issue I'm mentioning if someone laid it out, but they aren't going to do it on a youtube video or make it popular to hear. Probably because the implication they give is that if they feel the content is mid-core, those who can't even do those mechanics or learn them properly in a few short sessions are in the wrong boat.