
Originally Posted by
Absimiliard
Except for the part where a fair portion of the criticism is focused on how much of the story simply can't stand up to scrutiny, Venat being but a single part of that. A part that keeps getting talked about specifically because it represents one of the the most recent and flagrant symptoms of the writers relying so hard on feels to carry the story as to largely disregard reason and logic. Saying they didn't expect people to think so deeply about it is a copout. They're well aware this is a story-focused game first and foremost. They should fully expect its players to analyze the story up, down, left, right, and center.
I, and I think a lot of other people, don't care about Venat in the sense people seem to think. I don't really care about the ancients overly much either, although I did find their part in the story to be one of its highlights. I'd be lying if I said I give a damn about Emet-Selch outside of having found him a highly entertaining change of pace from the villains we usually see served up in fiction these days. What I do care about is things making sense. They at present do not. I'm quite confident I am far from the only person with this mindset.
As I've said before; you want me to think X thing about a character, location, event, object, etc., you show me that thing. You don't tell me that thing then show me the exact opposite. The writers have been pretty hit or miss on this for a while now, in my opinion.