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  1. #1
    Player
    Toutatis's Avatar
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    Dec 2021
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    989
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by TomsYoungerBro View Post
    This was a fantastic change. I finally actually want to do Alliance raid roulette. Sure, you still get CT here or there, but it isn't 95%+ of the time now.
    I used to get Ivalice raids regularly. Now all I get except 1 time City of Mhach is CT and Aglaia.

    If you want to do the roulette so bad, just queue up as another job, or select from 5 for a "randomness" feel. Or idk, maybe actually start playing the game XD.
    It’s a game, people should be able to queue on the job(s) they like. Also, if overleveled one has obviously been playing the game.


    Edit: also if its just ilvl locked and you are level 90, just buy cheap level 90 crafted gear. Problem solved
    it’s cheap only because we’re at the end of an expansion. This gear, which renders all other gear you get playing the game useless, is initially meant to get you in the new savage tier and shouldn’t be needed to run low level ARs. Overgearing shouldn’t be a requirement.
    (3)

  2. #2
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
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    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Toutatis View Post
    I used to get Ivalice raids regularly. Now all I get except 1 time City of Mhach is CT and Aglaia.
    Heavy X to doubt on that one or confirmation bias. Ilvl lock would only increase your 60+ raids you are getting, not decrease.

    It’s a game, people should be able to queue on the job(s) they like. Also, if overleveled one has obviously been playing the game.
    Then we should just remove all ilvl requirements on content then? Who cares if my scholar is only 620, let me into p9s >.<!! Ilvl locks are in the game everywhere. If you are level 90, get level 90 gear. Simple.

    it’s cheap only because we’re at the end of an expansion. This gear, which renders all other gear you get playing the game useless, is initially meant to get you in the new savage tier and shouldn’t be needed to run low level ARs. Overgearing shouldn’t be a requirement.
    It's only necessary to run the low level ARs if you decided to Max out the game very early. If you do the story, you'll get access to free gear that will get you back into that content. Someone at 90 in HW is clearly doing roulettes, so they have to have some form of gil accumulated surely?

    Edit: Also an overleveled player would never have to buy crafted until it tanked in price. Considering Dawntrail increases our cap to level 100, the first AR wouldn't come out until 7.1 which is well after the crafted gear has decreased in value and the new "level 100 ilvl req" is released for the roulette.


    Again, there are viable solutions to getting into the content even if you overlevel way passed where you are in the story. This was a great change from the devs.
    (3)
    Last edited by TomsYoungerBro; 10-19-2023 at 12:44 AM.

  3. #3
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
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    989
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by TomsYoungerBro View Post
    Heavy X to doubt on that one or confirmation bias. Ilvl lock would only increase your 60+ raids you are getting, not decrease.
    well that’s what I got, like it or not. It doesn’t change the fact that many only have CT unlocked. Also if you haven’t finished an expansion, you cannot unlock the raids of that expansion.

    Then we should just remove all ilvl requirements on content then? Who cares if my scholar is only 620, let me into p9s >.<!! Ilvl locks are in the game everywhere. If you are level 90, get level 90 gear. Simple.
    you are not making any sense. Not one talks about removing iLvl requirements but of having appropriate ilvl requirements that take into consideration MSQ progress and not just job level. If you are lvl 90 but still in Stormblood, the highest ARs you can unlock are the HW ARs. Shouldn’t need lvl 90 gear that was originally meant for a lvl 90 savage tier for that.

    The game throws incredible amounts of XP at you nowadays, especially in a preferred world, then they add events like mogtome event when you can get an incredible amount of XP just pvping, there are xp items, fc bonuses, other side content and quests, some with accelerated xp gain like deep dungeons or Bozja that you can do while you progress MSQ, making it impossible to not over level. A character I finished leveling earlier this year was at lvl 90 on every single job way before reaching the end of EW.

    .
    It's only necessary to run the low level ARs if you decided to Max out the game very early. If you do the story, you'll get access to free gear that will get you back into that content. Someone at 90 in HW is clearly doing roulettes, so they have to have some form of gil accumulated surely?
    No, not everyone plays the MB or crafts. Some players also purchase unlocks. We’ll see more of those players with the xbox and Dawntrail release.

    It’s a poorly implemented change.
    (2)
    Last edited by Toutatis; 10-19-2023 at 12:58 AM.

  4. #4
    Player
    TomsYoungerBro's Avatar
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    Oct 2022
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    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Toutatis View Post
    you are not making any sense. Not one talks about removing iLvl requirements but of having appropriate lvl requirements that take into consideration MSQ progress and not just job level. If you are lvl 90 but still in Stormblood, the highest ARs you can unlock at the HW ARs. Shouldn’t need lvl 90 gear for that.
    But adding MSQ progress is not only something they've never done, but it does bypass the ilvl requirement completely. That in essence is removing it. The game shouldn't be catering to the maxed in HW/Stb/etc. exceptions. There is already a viable solution (actually using 90 gear at 90? lmao), and those players are already locking themselves out of content that is technically available at their level.

    Edited in from your latest post:
    No, not everyone plays the MB or crafts. Some players also purchase unlocks. We’ll see more of those players with the xbox and Dawntrail release.
    I never said they are playing the MB or crafting? I said they were doing roulettes (which give gil :P). Also purchasing unlocks literally gives you gil and level equivalent gear. You have to be trolling at this point
    (2)
    Last edited by TomsYoungerBro; 10-19-2023 at 12:59 AM.

  5. #5
    Player
    PyurBlue's Avatar
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    May 2015
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    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by TomsYoungerBro View Post
    Heavy X to doubt on that one or confirmation bias. Ilvl lock would only increase your 60+ raids you are getting, not decrease.
    It can only do so much when the roulette is naturally skewed to favor CT, which remains the only required raids and the lowest levels ones.



    Then we should just remove all ilvl requirements on content then? Who cares if my scholar is only 620, let me into p9s >.<!! Ilvl locks are in the game everywhere. If you are level 90, get level 90 gear. Simple.
    This is off topic. The problem outlined is that the roulette ilvl check doesn't take into account how you get gear. A player can easily outlevel the MSQ, which tends to limit gearing options. This creates a problem where a player can lock themselves out of the roulette, which is bad design. That is what people are trying to get fixed.



    It's only necessary to run the low level ARs if you decided to Max out the game very early. If you do the story, you'll get access to free gear that will get you back into that content. Someone at 90 in HW is clearly doing roulettes, so they have to have some form of gil accumulated surely?
    This doesn't solve the problem. The ilvl system is still bad design that can lock players out of content. They shouldn't have to spend money on gear they don't need, if they even have the money. There is also no guarantee that a player knows where to get gear anyway.

    Instead of blindly trying to shoot down legitimate objections, why not at least try to see the glaring issues with the ilvl check?

    Edit: Also an overleveled player would never have to buy crafted until it tanked in price. Considering Dawntrail increases our cap to level 100, the first AR wouldn't come out until 7.1 which is well after the crafted gear has decreased in value and the new "level 100 ilvl req" is released for the roulette.
    Except this is when the crafted gear becomes upgradable and may actually rise in value, making it even harder to obtain. You're also assuming that player have nothing else to spend gil on.


    Again, there are viable solutions to getting into the content even if you overlevel way passed where you are in the story. This was a great change from the devs.
    The best solution is fixing the problem they created. Separate CT into its own roulette, or at the very least come up with a system that doesn't have a bunch of obvious flaws that are complicated to work around, as the current ilvl lock does.

    Quote Originally Posted by VerdeLuck View Post
    New Alliance raids launch on the x.1 patch at which point the crafted gear drops in price heavily. There is not going to be a level 100 requirement until there's a new Alliance raid at level 100. Even then, the free gear from being 99/100 should cover 99% of the requirement like it does with this one.
    Again upgrades will cause the price to increase not decrease, and no matter the price it's wasted money that could be spent elsewhere. There are better solutions that the one implemented and no reason why we shouldn't be asking for those instead.

    Quote Originally Posted by TomsYoungerBro View Post
    But adding MSQ progress is not only something they've never done, but it does bypass the ilvl requirement completely. That in essence is removing it. The game shouldn't be catering to the maxed in HW/Stb/etc. exceptions. There is already a viable solution (actually using 90 gear at 90? lmao), and those players are already locking themselves out of content that is technically available at their level.
    The game should work in a reasonable manner. Making excuses for poor features makes on sense. It's also nonsense to say that it's fine to ignore some subset of players just because you're not one of them. The "exceptions" (that we have no numbers for) can easily be catered to without creating additional problems, unlike what has happened with this ilvl situation.
    (2)

  6. #6
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
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    989
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by TomsYoungerBro View Post
    But adding MSQ progress is not only something they've never done, but it does bypass the ilvl requirement completely. That in essence is removing it. The game shouldn't be catering to the maxed in HW/Stb/etc. exceptions. There is already a viable solution (actually using 90 gear at 90? lmao), and those players are already locking themselves out of content that is technically available at their level.
    no, not at all. It doesn’t bypass the requirement since the players can’t unlock the content anyway and the gear would be synched down. Also, what part of iLvl paired with MSQ progress didn’t you get? As explained overleveling isn’t an exception now, definitely not on preferred worlds. There is no point in getting lvl 90 gear when one can’t even access lvl 90 content.


    I never said they are playing the MB or crafting? I said they were doing roulettes (which give gil :P). Also purchasing unlocks literally gives you gil and level equivalent gear. You have to be trolling at this point
    Atm gils to buy lvl 90 gear are not that big of an issue but it will become one. You also spend when you level up and you may want things that are better than gear that is useless other than to enter a roulette. The gil you get when buying a boost is not nearly enough to buy a new expansion crafted gear unless like now we are at the end of an expansion. Already explained that when Dawntrail comes out that gear will remain expensive for a while. 1st raid is usually released in x.1 when the first crafted gear is still quite expensive.

    Quote Originally Posted by VerdeLuck View Post
    New Alliance raids launch on the x.1 patch at which point the crafted gear drops in price heavily. There is not going to be a level 100 requirement until there's a new Alliance raid at level 100. Even then, the free gear from being 99/100 should cover 99% of the requirement like it does with this one.
    Same answer as above on the price of the crafted gear. It will still be expensive in 7.1. There will be only one set of crafted gear at that point. The free gear is useless if you can’t get to it…
    (2)
    Last edited by Toutatis; 10-19-2023 at 01:24 AM.

  7. #7
    Player
    Saraide's Avatar
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    Jun 2021
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    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    Heavy X to doubt on that one or confirmation bias. Ilvl lock would only increase your 60+ raids you are getting, not decrease.
    Incorrect. If you are someone who didnt ilvl cheese, those people would push you towards other araids by stealing the CT spots for themselves. If someone had queued for other araids in the first place of course.
    (3)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  8. #8
    Player
    TomsYoungerBro's Avatar
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    Oct 2022
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    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Saraide View Post
    Incorrect. If you are someone who didnt ilvl cheese, those people would push you towards other araids by stealing the CT spots for themselves. If someone had queued for other araids in the first place of course.
    Incorrect. If you've done leveling roulette with a stack of 4 you would understand that if 24 people don't queue up a specific raid, the roulette itself will assign a random duty from the list. If 24 people are selected that did not select a particular raid (which is alot of the time due to the popularity of dailies), the ilvl cheeser would force CT.


    Edit to add in other responses:

    Quote Originally Posted by PyurBlue View Post
    It can only do so much when the roulette is naturally skewed to favor CT, which remains the only required raids and the lowest levels ones.
    Already responded to this above. The change will clearly favor the probability of getting alliance raids outside of CT

    This is off topic. The problem outlined is that the roulette ilvl check doesn't take into account how you get gear. A player can easily outlevel the MSQ, which tends to limit gearing options. This creates a problem where a player can lock themselves out of the roulette, which is bad design. That is what people are trying to get fixed.
    This doesn't solve the problem. The ilvl system is still bad design that can lock players out of content. They shouldn't have to spend money on gear they don't need, if they even have the money. There is also no guarantee that a player knows where to get gear anyway.
    Instead of blindly trying to shoot down legitimate objections, why not at least try to see the glaring issues with the ilvl check?
    It is not bad design when you can literally use the MB to buy gear? The game already gives these players that want to continually do AR roulette a viable solution. "They shouldn't have to spend money on gear they don't need". You don't need to do AR roulette, but if you want to, there is the MB . There is no issue with the ilvl check change. It is working as intended, and the whining from certain parts of the playerbase is proving that.

    Except this is when the crafted gear becomes upgradable and may actually rise in value, making it even harder to obtain. You're also assuming that player have nothing else to spend gil on.
    Then buy it right before the patch? It's not like this gear hasn't been out there for almost 20 weeks or anything lmao.
    (3)
    Last edited by TomsYoungerBro; 10-19-2023 at 01:41 AM.

  9. #9
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
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    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by VerdeLuck View Post
    This is really such an incredibly fringe situation, the person who is heavily overleveled on one job vs their MSQ progression, and somehow wants to run roulettes on that job instead of other jobs in the same role.
    Yes, the oh so rare situation where a Road to X boosted new character is tens of levels beyond the MSQ. So rare that it came up in NN just yesterday. And imagine such people queuing for content in a game they pay money for, in a way that they enjoy.

    Putting all that aside, even if we just assumed without reason that this never happens, nothing changes. The ilvl restriction was still badly implemented, and fixing it doesn't have to involve creating problems for anyone else. You may not care very much for the quality of the game, but that thankfully isn't a universal opinion.

    Is it possible that instead of there being so many people in this fringe situation, people are just asking for this because they have alts at level 50 they want to duo queue with to force CT without them leveling too much from roulettes and being locked out? Something to think about.
    I would have never thought people would purposefully strip off all their gear to queue either but here we are. Some people are desperate to never run anything beyond level 50 Crystal Tower and I really don't think we should cater to those people. Especially not when the queues for newer raids suffer.
    Why are you so obsessed with some kind of petty revenge, to the point where you'd rather actively hurt the game than consider improving it. You do realize how backwards that is don't you? SE tried to control roulette queueing with an unintentionally flawed system that biased AR roulette toward CT, and then also allowed player to influence the roulette outcomes. While both of these things may have been unintentional, nothing here was against the rules of the game. A proper fix would involve catering to everyone, not trying to punish people who were enjoying their game the wrong way, at least according to you.

    One such fix is separating CT from the rest of the raids, and yes it would give the people favoring that content what they want. Not that anyone should care since it also satisfies the wants of the other side that never want to see CT again, and let's admit it, it's much better at that than the current solution as it would actually allow roulette access with a 0% chance of CT. Funny how you ignore that.

    Quote Originally Posted by TomsYoungerBro View Post
    Incorrect. If you've done leveling roulette with a stack of 4 you would understand that if 24 people don't queue up a specific raid, the roulette itself will assign a random duty from the list itself. If 24 people are selected that did not select a particular raid (which is alot of the time due to the popularity of dailies), the ilvl cheeser would force CT.
    You're not accounting for when people sign up for raids [other than CT] specifically which was mentioned in the original post.
    (3)
    Last edited by PyurBlue; 10-19-2023 at 01:42 AM.

  10. #10
    Player
    Saraide's Avatar
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    Jun 2021
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    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    Incorrect. If you've done leveling roulette with a stack of 4 you would understand that if 24 people don't queue up a specific raid, the roulette itself will assign a random duty from the list. If 24 people are selected that did not select a particular raid (which is alot of the time due to the popularity of dailies), the ilvl cheeser would force CT.
    So you agree no one queued for araids other than CT then? Getting 4 people who all use the roulette grouped is also far more likely than getting 24 people. A single person not having unlocked a higher araid, a single person being below 60 or a single person simply queueing for CT for the thrill of it is enough to cause a legitimate CT run. At which point ilvl cheesers will hog up those spots naturally pushing out other people who queued for the roulette in a legitimate way. You will only get other araids if people start queueing for them directly. This has long been going for my DC since I only ever got non CT raids. I'm happy the collective believe in queueing for other raids getting easier and the increased rewards have improved your roulette experience. Some other people have a different experience in the other direction though.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

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