The interview in question: https://www.4gamer.net/games/199/G019924/20230825055/
Jeeqbit has underlined some parts, one of them being the relic weapons in another thread:
Again, from ARR to ShB, they stayed consistent with their "grindy, time consuming"-formulae for Relic weapons. This is what I meant by having their vision muddled: relic does not need to appeal to ALL players, and then suddenly they deviate from that.
Tome already filled the niche of not wanting to deal with that but still keep up with the iLv progression. Why do we need another one? (a question not directed at you specifically) So what do we get in return after having this one piece of content ripped off from us? Oh, none? Lmao. So much for being labelled a "theme park MMO".
Using participation as a metric of success can be whacky as we all know it. How are you going to tell that people actually enjoy your content when they set the metric as low as... say, by being online daily without taking account of what you're actually doing to play the game?
By that logic, we should all get relic weapons, necromancer title, a housing plot of our choice, 4th savage floor mount, Isle Perifool/Adenium etc, by simply logging in. Surely that oughta boost the number of engagement in said content, yeah?




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