Quote Originally Posted by Jocko View Post
I'm not trying to segregate or discriminate between "hardcore" and "casual" players. In fact, I honestly don't see how open world content is inherently more "hardcore" than instanced content. What I am trying to say, however, is that open world content has a different feel and appeal (A greater sense of immersion and exploration) than instanced content (Which also has it's merits), and that I really hope the developers don't fall into creating only content of the instanced variety due to the coming dungeon finder (and the fact that all recent new content as been instanced)
I personally appreciate your measured tone, Jocko. illriginalized is a bit overly aggressive, and doesn't tend to handle arguments very well, if his thread on gear-swapping is any indication

In response to your original post - I agree completely. I'm hoping the dungeon finder is mostly restricted to the events that were a PITA (re: required end-game shells and all the associated drama) for casual players to enjoy in FFXI. Dynamis, Limbus, Salvage and Einherjar all come to mind. These sorts of larger-scale battlefields seem ideally suited for a content finder, because everyone could then participate if they want to, without having to put up with the elitist community that dominated FFXI's end-game scene.

Keeping *other* types of events away from the content finder (random wandering NMs, story missions, even small-group instanced content like Assault) would give us the best of both worlds, as this would still allow for the community building and feeling of exploration that a lot of us remember fondly from FFXI. Just my thoughts, anyway.