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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,453
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kalaam View Post
    Back in ShB I was saying the new DRK chassis was a decent base they could build on in future expansion.
    I was so young and naive back then.

    But anyway, DRK needs an identity and distinct gameplay back to make it interresting to play.
    I still think it is, but the issue is they have shown they have no interest in expanding it further outside of more ogcds.

    I think DRK could be tied together nicely if it had a GCD that consumed all accumulated darkside and did damage/provided healing based on how much was consumed. Give it a 30s CD and it gives you something to do between bursts, gives the job the much needed healing its missing, and makes darkside a real resource that you'd care about overcapping.

    Maybe throw some of those cool PVP features of Salted earth into PVE.
    I really don't think the job is that far off, and between the two I view it as the more fun version of WAR. Its just it never really gets the attention or push it needs to make it feel complete.
    (2)

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    705
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    I still think it is, but the issue is they have shown they have no interest in expanding it further outside of more ogcds.

    I think DRK could be tied together nicely if it had a GCD that consumed all accumulated darkside and did damage/provided healing based on how much was consumed. Give it a 30s CD and it gives you something to do between bursts, gives the job the much needed healing its missing, and makes darkside a real resource that you'd care about overcapping.

    Maybe throw some of those cool PVP features of Salted earth into PVE.
    I really don't think the job is that far off, and between the two I view it as the more fun version of WAR. Its just it never really gets the attention or push it needs to make it feel complete.
    Sounds akin to Death Strike (Blood Death Knight on WoW), where damage accumulated over X amount of seconds is used to determine how much healing you receive, but instead it's Darkside. To use Scourge as an ability for this, it could be as such:

    Scourge:
    • Deals X damage up to a potency of Y
    • Heals the user up to a potency of Y
    *Damage and healing is based on the amount of Darkside currently left on the timer, and uses up to Z upon execution

    To go one step further. Perhaps we could make Scourge aoe while inside of Salted Earth, but the healing isn't per mob, but per use?
    (0)