
Originally Posted by
Rithy255
For the dungeon point, I rather heal a DRK then a warrior by far, Warrior is really boring to heal, at least when im healing a dark knight I can actually throw a ogcd heal here and there. If you compare the 6 msq 6/0 dungeons, to the 6.1+ dungeons the later half feels like it was made to accommodate DRKS lack of self healing and having a magic defensive, tbn not being great in aoe, at least I remember I actually had to cycle my mits on PLD/GNB properly on the 6.0 Dungeons compared to 6.1+ Dungeons do matter! that's why no tank should have aoe sustain like warrior, it's not fun for healers, it's not fun for tanks (well i guess if you like pressing one button...)
DRK Needs a overhaul for sure, defensively it could use some adjustments slow sustain (not burst like war), would fit it, Dark mind being less clunky, I'm not the biggest fan of TBN or oblation but I know people like TBN because it's "risk reward". Rotation wise I think it feels even worse to play, Honestly It feels like it was just overloaded with OGCD's to disguise the fact it's literally just warrior, Dark knight needs its own unique rotational based identity.
I guess my main worry is that a Dark knight "rework" will most likely just make it more boring and samey, which is something I don't want either.