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  1. #31
    Player
    Alex1337's Avatar
    Join Date
    Apr 2022
    Posts
    52
    Character
    Superlinda Cuzynot
    World
    Lich
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Llugen View Post
    Just because you personally do not experience this (as a not-BLM main, no less), does not mean it doesn't happen, and it happening AT ALL is proof that there is an issue, in my opinion. Again whether or not it happens to you specifically is irrelevant. It's also interesting that you mention "throwing balance out the window" for this when clearly it is because balance needs fixing that this would happen.
    I'm not sure I follow anymore.

    Our very first interaction was over me saying I thought BLM is fine and its borderline overturned, a view you don't share because you replied: "The amount more work that BLM is than SAM demands that it be stronger, and by a larger margin than it currently is, doubly so when it demands changing entire strats to accommodate." A view which I don't share.

    Now it would seem that you want BLM to do more damage because they can't raise? How much more? So much so that groups run x2 BLM and ignore the LB gauge? That's a slippery slope, buffing a job because it can't raise when raise tax is already a thing?

    And when i mention my experience this also extends to people I interact with who, to be fair have not to deal with what you quoted, though, it kind of seems like that raid lead had x2 melee already and wanted a raisebot and, since they're blind, it makes sense that they would want to extend encounters so they can see further mechanics.

    But the raise conversation (something I never brought up), is also valid, this may be pure speculation on my part but I believe they brought BLM to the level they did for 2 reasons; 1. On release it actually just wasn't strong enough 2. I think they are trying to encourage groups to drop the all so common x2 melee meta, which, as much as I don't support 'metas' (play what you want) I approve of but the latter would also require a behavioral change from the community, that being said BLM does present further challenges. In any case that's pure conjecture on my part. Yes something does need to be done with raise, but I don't think raise is worth the ginormous chasm of DPS that exists between RDM and BLM currently.

    Quote Originally Posted by Ggwppino View Post
    I don't really agree with this statement. If you are not a good player with the blm you risk losing a lot of damage, with the smn at worst you lose 2 casts per minute.
    That's subjective at best, 'at worse' a SMN can mess up alot more than just 2 ifrit casts every minute, sure that sounds absurd to you and most people but in any case, my description of bad player in this instance refers to said player dying at which point, both SMN and BLM will do exactly 0 damage and neither can raise when dead.

    The discrepancy in terms of extracting the maximum potential out of BLM and SMN is NOT something which endless buffing of the job would fix if you create too big a gap bosses will be tuned around the weakest DPS since they want every job to be 'viable' they would need to account for the lower which will make any DPS check in-existent OR you never know it might swing the other way, if SE want more players to do well on BLM, they have to rework BLM to be alot more new player friendly, among other things and the same is true for any other job that still has complexities and intricacies, though I don't think they should rework BLM.
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    Last edited by Alex1337; 10-15-2023 at 04:14 PM.