ok, but let's say that it is no longer a problem exclusive to the role, it is more a problem that will almost certainly cause wiping. FF bosses are becoming very demanding indeed, most of the mechanics are requiring all players to be alive, otherwise you take another 2/3 victims or the whole party with you.
But this discussion does not apply to the caster, but to any class. It's more a lack of study of mechanics (which goes beyond rotation).
Assuming you know the mechanics, the smn must know how the mechanics happen, the blm must also know how to maintain uptime.
In the first tier of EW we had a blm that never died but was last in dps, he got the mechanics right but he was ruining all his uptime, if he had played smn this problem didn't really exist.
Totally agree. Clearly they can increase the damage of the blm even more but in the end it all becomes superfluous, it becomes right to kill the boss first. It becomes just a treat for speed runners. The raids are designed to be cleared by the RDM.The discrepancy in terms of extracting the maximum potential out of BLM and SMN is NOT something which endless buffing of the job would fix if you create too big a gap bosses will be tuned around the weakest DPS since they want every job to be 'viable' they would need to account for the lower which will make any DPS check in-existent OR you never know it might swing the other way, if SE want more players to do well on BLM, they have to rework BLM to be alot more new player friendly, among other things and the same is true for any other job that still has complexities and intricacies, though I don't think they should rework BLM.
But first the caster was in balance: there were 3 casters.
At EW everything was turned upside down because they introduced a physranged and removed a caster in the caster category. If before the smn was very close to the blm in everything, both in terms of damage and the requirements required of the player, now this is no longer the case. They removed the class that held, in my opinion, the balance of casters that had been created. If before there were 2 classes that were operationally more intricate, now we only have 1.
And even more so because of what you wrote, the blm suffers precisely for this reason: it has to compete with a class that is now almost a mono instant cast spam of a single button with possibly a ress and a class that until shB was the extremely mobile one with spam ress.
Let me be clear: the problem is certainly not the BLM.


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