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  1. #111
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mikey_R View Post
    Then don't partake and let them have it.
    I would if I had more skills that generated enmity.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  2. #112
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    i remember them making aggro matter in SB, and tanks collectively lost their mind, and so did helas because tanks went back to str accessories and str melds and healers had to actually heal a bit..
    it was like 3 weeks in and they had to change it back all cause the forums freaked out...

    doubt they will ever do that again..
    (3)

  3. #113
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    I would if I had more skills that generated enmity.
    ...Letting them have the boss when they keep provoking it off you, instead of having an ego-war at your Melee DPSs' expense... doesn't require you to generate more enmity.
    (0)

  4. #114
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,518
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    I would if I had more skills that generated enmity.
    That would, quite literally, do the exact opposite of what I said and wouldn't even solve the issue in the first place.
    (0)

  5. #115
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,518
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mostly_Raxus View Post
    i remember them making aggro matter in SB, and tanks collectively lost their mind, and so did helas because tanks went back to str accessories and str melds and healers had to actually heal a bit..
    it was like 3 weeks in and they had to change it back all cause the forums freaked out...

    doubt they will ever do that again..
    SB is the expansion where they finally made accessories role specific. This meant fending gear only had Vitality and no Strength. In the quest to push more damage, tanks would forgo some of the level 70 accessories and instead go for the level 60 strength ones. Since they didn't need the extra Vitality, it effectively made almost no difference to their survivability and allowed them to do more damage, which, in turn, allowed for more enmity gain, which in turn, allowed DPS stances to be used more effectively.

    This never started as a way to produce more enmity, it started as a way to do more damage. It also helped the other jobs had things like Diversion and Lucid Dreaming and if you had a Ninja, Smokescreen and the other one they had which I forget the name of.

    Of course, they had to change it because tanks weren't wearing level 70 gear. That is stupid, they should be wearing the highest level gear, it should be best regardless of what people thought, they needed to change it.
    (2)

  6. #116
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    In regards to the accessories debate; role specific accessories were a joke even BEFORE Stormblood, because everyone could wear every accessory because Cross Class existed, and of course the devs wanted to move away from Cross Class and hurt a lot of jobs that actually benefited from it as a result of the removal of Cross Class, or could have benefitted from in the case of Samurai and Red Mage, and forcing role accessories onto specific roles was doing that exact same thing because there was a good chance a Dragoon wanted that extra vitality to not die to mechanics due to either positionals or jumps, even if costed them DPS as result but because they were DPS they were probably doing enough DPS to clear anyway(or Black Mage in case of Ley Lines). And tanks were not doing enough damage without Strength accessories to even get past enrage on the only Extreme Encounters at the time, though now they that changed it to where all jobs get their role specific stats that they need to survive from potentially screwing up mechanics by accident or by jumping to early and have enough DPS to clear, there is the Direct Hit problem in which case only DPS get and the other role equivalents to Direct Hit actually suck and the only way to fix that is by making Direct Hit scale with those role stats, or by buffing tank mastery trait and healers maim and mend traits to boost Direct Hit, or just out right delete Piety and Tenacity and just replace those stats with Direct Hit Rate just like everyone wants.

    Basically every problem the devs try to solve, 2 new ones takes its place. Accessories will always be a problem if DPS is queen unless the devs rework accessories to be like Xenoblade Chronicles 1 gem system.

    Enmity management only requires that the enmity generation skills are a DPS gain at best or DPS Neutral at worst.
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

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