Results -9 to 0 of 236

Threaded View

  1. #11
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    The main problem with healers is actually more expansive than just increasing healing requirements is going to solve. If you make damage based on HP%, you get a situation where healers get weaker as everyone gains more gear, which is very unpleasant in a game, no one wants to get weaker as everyone gets more gear. If you apply more damage to the party, you will eventually get to the point where that amount of extra damage is no longer enough to force GCD heals.

    Healing downtime will always exist, that is an absolute fact. That's why the best solution would be a mixture of cutting out OGCD bloat, making encounters hit harder and also giving us an engaging downtime kit, all this was already done pre-ShB before SE gutted everything and shoved so much free healing onto us with not enough damage to justify it. Increasing healing requirements alone won't cut it.
    Maybe make heals also based on % too, to balance it.

    The issue with gear is that you take less damage with higher ilvl.
    - which bring us back to the core issue => low damage output.

    We need a solution to counter that.
    Damage should stay relevant, and not eliminated by higher ilvl.
    The Healing downtime we see in FFXIV doesn't exist in other mmos,
    which proves there is solutions for it!
    (1)
    Last edited by Zeastria; 10-13-2023 at 10:50 PM. Reason: typo
    SCH/AST/DNC/VPR/SMN

Tags for this Thread