Reminder:

The core issue with ffxiv healing is:

1) Low damage output and the frequency which it happens at.
2) Most damage is avoidable and predictable => which casues a lot of heal downtime when playing with an experienced groups.

Possible solution:
- Damage should be % based, meaning better gear does not reduce damage taken.
- Increase the damage output on all abilites,auto attacks and make it happen more frequently .
- Add DOT debuffs.
- Add stuff to dispell (Esuna mech).