Lazy dev, most imbalance PVP I've seen in years. Even 8v8 with normal skills bar was better than this.
What will it take for Yoshi P to have a meeting with the current PVP dev team and discuss the current NA/EU Frontline meta and its flaws![]()
Lazy dev, most imbalance PVP I've seen in years. Even 8v8 with normal skills bar was better than this.
What will it take for Yoshi P to have a meeting with the current PVP dev team and discuss the current NA/EU Frontline meta and its flaws![]()
Last edited by maximesan514; 10-18-2023 at 10:44 AM. Reason: Self censor
First of all, massive rant at you and anyone who feel the need to say "fire them" on every occasion you feel inconvenienced because the state of the game is not perfect:
Take a f***ing hike. I am so seriously fed up with your and anyone's hyperbolic bullsh** because apparently it is too difficult to constructively say that you disagree with the current game design and instead call for people to be fired - because this will CLEARLY result in you being heard.
You all work in jobs or have relatives working in jobs, how would you feel if on every f***ing occasion some outside twat calls for you to be fired because you delivered something they consider subpar but got greenlit by your boss?
...now for the topic at hand... cap AOE at 5 targets instead of the default 16 or make a sharp 80% drop-off after the 5th target. That should do the trick.
Last edited by Reinhardt_Azureheim; 10-12-2023 at 05:27 AM.
That's not the problem, and capping AoE is especially dumb considering you can't choose who you're going to hit. I've seen groups of people use any type of combo before and they can be defeated with random groups. If you need a hard counter to that type of group, just grab a couple of SGE and use SGE LB when you see them using the AST using their LB. It's a direct counter to the combo and can easily allow your alliance to turn the tables after nullifying their burst.
From my experience, the problem isn't the combo but the sandbaggers. There's been a lot more people I've noticed who intentionally run in to die and let other alliances win. They would generally have a very imbalanced kill-death-assist ratio and a high heal amount from spamming recuperation after running it down 1v24 (or more recently 5v24). Even when you defeat the people using a strong team combo, if the people who are doing their best to lose run to the enemy alliance to feed them BH and reduce your score while bumping the enemy alliance's score, it's going to be much tougher to win regardless of what happens next.
Lately, it's been increasingly apparent when I saw the enemy third alliance run towards the base of the second alliance to stop the second alliance from reaching and stopping the 1st alliance from winning a match, even when there was no objectives in the enemy base.
It very much is the problem here. Also, Macrocosmos is on a 30s cooldown, snapshots almost instantly, and hits any target in a 20 yard radius, more if the servers hate you. Meanwhile Mesotes takes longer to activate, even longer to actually apply the invuln to party members, only applies it to party members, only covers the area the size of a cramped elevator (which your party members may not even stand in anyway), and is on a 120 second cooldown. (Edit: I also forgot that it doesn't protect you from CC, so you can even be pulled out of the circle, which is a high likelihood in FL.)That's not the problem, and capping AoE is especially dumb considering you can't choose who you're going to hit. I've seen groups of people use any type of combo before and they can be defeated with random groups. If you need a hard counter to that type of group, just grab a couple of SGE and use SGE LB when you see them using the AST using their LB. It's a direct counter to the combo and can easily allow your alliance to turn the tables after nullifying their burst.
That is not a direct counter...
If you're looking to try to straight up out-shield AST's dmg output, Scholar is a better choice if you don't trust your party to Guard, and even then there's only so much you can do against 2 or more AST's with damage buffs.
Last edited by Mayhemmer; 10-12-2023 at 02:35 AM.
Not capped aoe at 5 targets is a mistake, but if you are there for roulette bonus, why care? You can just wonder aimlessly and have 0 on all your stats and still get it. Not so much different from watching cutscene when you get gaius in msq roulette
So whenever people are talking about an aoe cap of 5, and I agree this should be a think, how do you determine which 5 get hit in a group of say 15?
Just random 5 people for each seperate aoe, the 5 closest to the center, 5 with highest hp?
Been wondering about how to make it so it doesn't instagib 5 people everytime, but also not to where it makes aoe's completely useless if they get spread out on different people.
I am pretty sure aoe effects stem from the center of where ever the source of the AoE comes from. From my experience whenever aoe buffs/debuffs I usually see the farthest guy in raid get any aoe raid buff last since they are the farthest. I feel like this same logic also applies to AoE attacks, I want to assume. This is purely just visual tells btw, and I don't know if its the most mathematically accurate.
Dude. the game has been released for 10+ years, and we still are yet to see improvement. Everytime they did something they deleted it... 10 years.
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Like hs how hard is it to work on the game and stop trying to milk all the wage slave that literally worship daddy yoshi P. How can you even defend this.. like yes they need to get fired, they need to figure something out.
Frontline should of never been touched, it was fine the way it was just before 6.1, maybe even reworked, how long did it took for them to remove Carteneau to work on it... like what ? 10 Years ? yeah
The game is filled with cheaters and bots on top of it, gil sellers everywhere. like at some point some things need to be addressed if you want to keep farming these people. anyways..
Last edited by maximesan514; 10-12-2023 at 02:02 PM.
I didn't know they deleted fantasias! Why didn't anyone tell me :ODude. the game has been released for 10+ years, and we still are yet to see improvement. Everytime they did something they deleted it... 10 years.
Paid sub
Store mounts
Paid glamour
Story skip
Story boost
Fantasias
Cd's
Plushies
Toys
Accessories
Fan festivals
Free Mount reskin
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decorations
Books
Figures
Want me to keep going ?
my god we have to stop them, before they start deleting us!
That would be a very good option if those defensive LBs affected the whole alliance, which they don't. Obviously, you can still get great value in defending your own party, but that doesn't compare to offensive LBs that are non discriminate.That's not the problem, and capping AoE is especially dumb considering you can't choose who you're going to hit. I've seen groups of people use any type of combo before and they can be defeated with random groups. If you need a hard counter to that type of group, just grab a couple of SGE and use SGE LB when you see them using the AST using their LB. It's a direct counter to the combo and can easily allow your alliance to turn the tables after nullifying their burst.
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