Blood Lily and Addersting were definitely a step in the right direction. Now the only thing I feel is slightly iffy about them is that unless you're doing harder content (extremes or savage)... well, I barely have any chances to use my Blood Lily in normal dungeons. On dungeons release perhaps, but with overgearing comes the decreased need in healing, and at some point I end up with having three stacks of lilies that I don't need to use unless I decide to overheal in order to get blood lily charged. I funnily feel more pressed in level 50 dungeons where I don't have most strong heals when tanks pulls wall to wall while being undergeared, than I do in level 90 dungeons in the same ciscumstances.
Basically, it feels like there's a bit of a lost potential even with current healing design simply due to how gearing works here.



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