This.
Entire.
Post.
The whole thing is correct. THANK you, good sir. Been barking up this tree a while myself.
Firstly, these players don't exist.
But, if we assume they DO, then more DPS buttons would make their heads explode faster than "Medica 2 more" would.
The answer is always "Well, they don't have to push them, healer DPS doesn't matter"...but from the same people that insist "Healers are green DPS and always have been because encounters are tuned around Healer DPS mattering to beat enrage". But if you bring that up, they say "Jonny Newhealer isn't doing Savages, so they don't have to worry about enrage". But then why can't we talk about raising healing requirements in Savage if JN isn't running them? "Because we need normal content to be less boring for the good players", but then we run into the same problem.
It's a big circular reasoning that doesn't make sense.
Either more requirements (healing or dps) will make people's heads explode or they won't. If they won't, then more healing is as good or better of an option. MSQ content doesn't need to be tuned to Savage difficulty, and high end players have never been challenged by normal dungeons and stuff since ARR's Hard modes.
It's a vacuous argument that doesn't really stand up well and requires the assumption that Newhealer will never do Savage anyway and that hardcore players will be completely content running 4 mans if they just have 2-3 more DPS buttons that will be sufficient to prevent their boredom...but that the changes also need to raise the skill ceiling significantly so they can show up anyone who isn't using them. It's all kinds of "This does not hold up".
"not properly engaging with (healing required)" will result in a wipe?
Tanks can SOLO encounters as it is now in casual content. I'm pretty sure a little more healing required isn't going to cause wipes left and right.
Same with your post further down, Connor. Correct on all points.



Reply With Quote


