Less "simple solution" and more "utter frustration and makes us sitting ducks with no mana and dead teammates".
I'd be fine with harder hitting enemies, but could you imagine a new player in that environment where they'd be too scared to even attack because of MP running out? Or even the capability to save a run because Raise is now button bloat? Never mind that we'd have to potentially nerf pretty much all EX and Savage bosses health to account for healers not being able to attack because of their lack of MP recovery. That's not a "simple solution".


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