I was trying (and failing) to be facetious as opposed to literal. Which, in hindsight probably doesn’t make sense since I don’t post enough to make my overall view clear.

Without posting more paragraphs of my random musings, I’ll try and sum up the overall view.

Basically I think we can have both increased healing requirements and more dps options, and I don’t think one can/should be affected without considering the other. Like if we have more dps options, I think having more to heal comes as a necessary caveat to that.

I feel like healing requirements are being held back by this belief that if someone fails a healing requirement the Final Days is going to happen again. Even if someone is struggling with keeping up with higher healing requirements there’s also the co-healer, tanks, Red Mages/Summoner, Dancers (I guess we can throw Bards in there too lol).

And even if it does come to the worst and the party wipes, is that really so bad? I’d say it’s inevitable every now and then unless everyone’s a robot, so I think the idea that healing always needs to be so easy it can’t be failed by newer players doesn’t really work ultimately. I mean, it’s nobody ever can go higher when they’re just walking across a line instead of going up some stairs - if people don’t have reasons to improve, they’re probably going to stay the same as how they are.

I just worry that somehow the devs are going to read the feedback and mistakenly conclude ‘so it’s ok if healing stays the same as long as we give them more damage abilities’ (they’ve made weirder conclusions lol) which I don’t think is the answer. It’s only a combination of the two that’s ever actually going to make healers enjoyable.

and maybe some buff/debuff gcds as filler during downtime lol