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  1. #1
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by maximesan514 View Post
    It surely was better than this absolute garbage we have now.
    Dude literally doesn't know how bad PvP was before the rework.

    I personally think the aspect of not having pre-mades for CC is the worst part of the mode, but overall I think it's pretty good at least compared to before.
    (6)

  2. #2
    Player
    maximesan514's Avatar
    Join Date
    Feb 2012
    Posts
    93
    Character
    Ice Truck
    World
    Zalera
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Astralrisk View Post
    Dude literally doesn't know how bad PvP was before the rework.

    I personally think the aspect of not having pre-mades for CC is the worst part of the mode, but overall I think it's pretty good at least compared to before.
    Dude I've been subbed to this game since day 1, I played every single form of pvp that they made and deleted one after the other. Constantly reworking over and over and over. Just before 6.1, frontline was at its peak imo, it was the most balanced it ever been, any class was viable, if you we're good at the game, you could come out on top.
    (4)

  3. #3
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by maximesan514 View Post
    Dude I've been subbed to this game since day 1, I played every single form of pvp that they made and deleted one after the other. Constantly reworking over and over and over. Just before 6.1, frontline was at its peak imo, it was the most balanced it ever been, any class was viable, if you we're good at the game, you could come out on top.
    I think the issue is just how they tried to balance FLs around buffs for another gamemode. I feel like they can do good balancing between the two modes, but the way they doing it right now is cringe. I personally think it mostly has to do with the damage reduction and limit breaks is the main problem, and less about the overall balancing of what the kit/LBs actually do. Obviously just spitballing my opinions, but I think that if they did that it would be more enjoyable. I did enjoy FL before the changes in 6.1, but I don't think the overall PvP rework is to blame but mostly just them taking the lazy way out of trying to balance for it.
    (0)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,238
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by maximesan514 View Post
    Dude I've been subbed to this game since day 1, I played every single form of pvp that they made and deleted one after the other. Constantly reworking over and over and over. Just before 6.1, frontline was at its peak imo, it was the most balanced it ever been, any class was viable, if you we're good at the game, you could come out on top.
    Pre 6.1? Balanced? Hahahaha

    Yeah right, DRG and NIN were totally not dominating every game, and were definitely killable. And let's not talk about RDM or MCH. Oh boy.
    (4)

  5. #5
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Valence View Post
    Pre 6.1? Balanced? Hahahaha

    Yeah right, DRG and NIN were totally not dominating every game, and were definitely killable. And let's not talk about RDM or MCH. Oh boy.
    I feel like nobody remembers old Fetter Ward. The ability that allowed any melee DPS with BH5 and a pocket healer to dive into an enemy team, snipe ANY non-tank they wanted, and then just walk out punishment-free. Those certainly were times...
    (0)