Dude literally doesn't know how bad PvP was before the rework.
I personally think the aspect of not having pre-mades for CC is the worst part of the mode, but overall I think it's pretty good at least compared to before.
Dude I've been subbed to this game since day 1, I played every single form of pvp that they made and deleted one after the other. Constantly reworking over and over and over. Just before 6.1, frontline was at its peak imo, it was the most balanced it ever been, any class was viable, if you we're good at the game, you could come out on top.
I think the issue is just how they tried to balance FLs around buffs for another gamemode. I feel like they can do good balancing between the two modes, but the way they doing it right now is cringe. I personally think it mostly has to do with the damage reduction and limit breaks is the main problem, and less about the overall balancing of what the kit/LBs actually do. Obviously just spitballing my opinions, but I think that if they did that it would be more enjoyable. I did enjoy FL before the changes in 6.1, but I don't think the overall PvP rework is to blame but mostly just them taking the lazy way out of trying to balance for it.Dude I've been subbed to this game since day 1, I played every single form of pvp that they made and deleted one after the other. Constantly reworking over and over and over. Just before 6.1, frontline was at its peak imo, it was the most balanced it ever been, any class was viable, if you we're good at the game, you could come out on top.
Pre 6.1? Balanced? HahahahaDude I've been subbed to this game since day 1, I played every single form of pvp that they made and deleted one after the other. Constantly reworking over and over and over. Just before 6.1, frontline was at its peak imo, it was the most balanced it ever been, any class was viable, if you we're good at the game, you could come out on top.
Yeah right, DRG and NIN were totally not dominating every game, and were definitely killable. And let's not talk about RDM or MCH. Oh boy.
I feel like nobody remembers old Fetter Ward. The ability that allowed any melee DPS with BH5 and a pocket healer to dive into an enemy team, snipe ANY non-tank they wanted, and then just walk out punishment-free. Those certainly were times...
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.