Dude literally doesn't know how bad PvP was before the rework.
I personally think the aspect of not having pre-mades for CC is the worst part of the mode, but overall I think it's pretty good at least compared to before.
Dude I've been subbed to this game since day 1, I played every single form of pvp that they made and deleted one after the other. Constantly reworking over and over and over. Just before 6.1, frontline was at its peak imo, it was the most balanced it ever been, any class was viable, if you we're good at the game, you could come out on top.
Yes, l remember that. I was playing scholar during feast. I would try to get help in a pvp discord, but more often than not people would ping me and trash me for being new. Also, training almost never pop. If l want to play, it got to be during the season playing ranked, and ranked inherently has more toxicity. I enjoy less than 5 minutes casual cc pop l get these days. I will take the current system any time.
Oh man, Scholar as well? That reminds me how it essentially boiled down to WHM being the strongest overall, AST being better for people who knew how to use it and SCH was super niche. Ironically the one season Scholar got a buff to Dissipation to make it keep up with other healers it already got nerfed mid season for being too strong - perhaps rightfully, but still funny given how other jobs were allowed to stay dominant for full season(s).Yes, l remember that. I was playing scholar during feast. I would try to get help in a pvp discord, but more often than not people would ping me and trash me for being new. Also, training almost never pop. If l want to play, it got to be during the season playing ranked, and ranked inherently has more toxicity. I enjoy less than 5 minutes casual cc pop l get these days. I will take the current system any time.
I'm glad all jobs now have a place. Some need a bit of work still, but we're getting there.
I don't know much about pre-6.1 pvp, but what I do know is that it was so bad I couldn't stomach it for more than maybe one frontline match every time I happened to forget how horrible of an experience it was (maybe 2-3 months between matches lol).
Post-6.1 still isn't good, but it's miles better than what came before.
Frontline chaos enjoyer here, agreed.
Except when DRKs disable gameplay and im forced to watch all the tourists on my alliance die.
I wonder what makes a PvP more “good” and what makes it “fun”.
No diversity based within roles.
Clunky old tab targeting with a distance based system for skills/spells, (cutting down the reactivity of a a player which should be the main aspect of a PvP game)
PvP maps built with a main route and some little sub routes.
Fights resolving 1vs the whole other team…
No possibility to play with friends….
And much more…
Bah, I guess it’s a matter of prospective at the end of the day what is good and what is fun.
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