Isn't this exactly what healers boil down to though? Your class fantasy might differ, but when you look at the cold hard numbers, we are a DPS role in disguise and the key point here is that we are a terrible one at that.
FFXIV makes a mockery of the trinity right now, that much is undeniable. You can clear surprising amounts of content whilst completely skipping out of an entire role.
Compare that to FFXI where a typical team looking to grind exp or merits needs all 3 corners of the trinity to be at all viable. No tank? One single mob is going to tear your group to bits. No DPS? You're not killing anything anytime soon. No healer? You might be able to kill something with a little luck, but you're going to be sat for 5 minutes afterwards.
The most fun I've had healing in FFXIV in recent years has been when I'm not on a healer and as such have a dramatically weaker or more limited kit that I have to use with caution and thought. Thus why I agree with the sentiment of this thread. Strip our healing kit right back so that we actually have to think about how we apply it rather than just being able to endlessly Medica II the bad away.



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