Proves to say nobody plays this garbage feature (PVP in general) for fun. I got my RW mounts and never set foot in it again.
Proves to say nobody plays this garbage feature (PVP in general) for fun. I got my RW mounts and never set foot in it again.
Nobody does anything in this game without adequate rewards tied to participation, thank you very much. Depending on the time of day + datacenter, Frontlines, Crystalline Conflict Casual AND Ranked all pop quite frequently.
Frontlines has Daily Challenge, Crystalline Conflict queues are fast by virtue of only needing 10 players. Rival Wings sits in the middle with a 48-man requirement but no Daily Challenge like Frontlines. It also takes a tad more awareness to play Rival Wings compared to Snore Lines.
So no, it proves nothing. All you are proving is your excellence in surface-level takes that lack critical insight.
mmmmm i dunno chief, id play pvp a bit more if the fun modes were actually active.... hell id like it if they gave us a ctf mode., rewards are petty secondary to me when it comes to pvp since you get them just by playing the modes lolNobody does anything in this game without adequate rewards tied to participation, thank you very much. Depending on the time of day + datacenter, Frontlines, Crystalline Conflict Casual AND Ranked all pop quite frequently.
Frontlines has Daily Challenge, Crystalline Conflict queues are fast by virtue of only needing 10 players. Rival Wings sits in the middle with a 48-man requirement but no Daily Challenge like Frontlines. It also takes a tad more awareness to play Rival Wings compared to Snore Lines.
So no, it proves nothing. All you are proving is your excellence in surface-level takes that lack critical insight.
Ok let me put this in a simple-to-understand way Towa. I know your anecdotal experience with fun matters, but let's get to the bottom of this.
If Expert Roulette/Lv90 Roulette didn't exist and the dungeons themselves did not reward any tomestones, how many people would do them beyond first completion? Apply same logic to MSQ Roulette and its instances, Alliance Raid Roulette, Normal Raid Roulette, etc.
At the end of the day, fun and immersion are not enough to "keep" players playing beyond a first time completion, especially when completion depends on other players joining your runs.
people would just rp on mateus or balmung.... or just stop playing the game, if the game is not fun theres nothing keeping anybody there. giving people rewards for dailys is like slapping fomo on homework. its there, its not fun... but you get something outta itOk let me put this in a simple-to-understand way Towa. I know your anecdotal experience with fun matters, but let's get to the bottom of this.
If Expert Roulette/Lv90 Roulette didn't exist and the dungeons themselves did not reward any tomestones, how many people would do them beyond first completion? Apply same logic to MSQ Roulette and its instances, Alliance Raid Roulette, Normal Raid Roulette, etc.
At the end of the day, fun and immersion are not enough to "keep" players playing beyond a first time completion, especially when completion depends on other players joining your runs.
at the end of the day, not the players fault that the games not fun and a grind slog... its the devs.
Last edited by Towa-Musa; 10-19-2023 at 04:41 PM.
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