Quote Originally Posted by Lunaxia View Post
I might be wrong, but I think Meracydia/ the New World is one of, if not the last part of Hydaelyn left to be explored? If so, then perhaps with Dawntrail they're doing a clear sweep of Hydaelyn itself and then, having made shard and and space travel a relatively trivial affair, we'd be going to other reflections/ stars that would presumably have their own cultures and whatnot to fill in the sense of mystery that's been taken away.

...I'm not sure how effective it would be given that anything we'd hear on the other shards would just be their own interpretation of our history with Hydaelyn and a ShB rip, but maybe that's what they're going for. Come up with new zones and locations and stories less history-focused, but throw in a wink-wink-nudge-nudge moment about the Ancients to tickle the fans now and then.
There's technically a lot of places that have been mentioned as established locations that could be visited though whether the game actually takes us there is another matter entirely. Other than Meracydia and the New World there's still the inner portion of Hingashi and also the likes of Nagxia, Landis, Lea Monde and Valnain as well. Though they could easily be ignored or just turned into dungeons much in the same way as Xelphatol.

If we do go to another of the Reflections, I hope there's more of an effort to make them more distinct and not just 'Eorzea, but slightly different'. Everything leading up to Ultima Thule served to kill off practically the entire universe outside of the Source and the Reflections which is disappointing.

It's also dubious, since not only does it rid us of the potential for a space opera/sci-fi heavy expansion involving planetary exploration it would have opened a more authentic path to justifying the increasing amount of futuristic and modern looking gear that the development team is suddenly obsessed with.