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  1. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,670
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by dasimBaa View Post
    Don't try to gaslight me into thinking this is not real. Because you literally agree with examples that are directly caused by this.
    I agree that there is an issue with abilities having delays before executing their effects. I agree there is an ability to continue moving after dying successfully due to the cast snapshot system. I even agree that many people wouldn't be familiar with going by cast times instead of animations.

    But a player being at a different location than you see them in PvP? That's a pretty standard issue people have in actual FPS PvP games where precision is a big deal and you have to predict where your opponent will be in the future.

    I used to notice it more in The Feast than I do now and I also notice it in Chocobo Racing. If I jump to get an item in Chocobo Racing it doesn't get it successfully unless I jump far in advance. Since I have to guess this, sometimes I don't get items because of it. But it's because from the server's perspective, my chocobo is ahead of where I see it at.

    It has nothing to do with the animation delay.
    I feel like it does, especially since SE has adjusted this delay for certain abilities making them easier to double weave than others, or effects execute sooner after pressing an ability for some than for others.

    I'm sure you know what slidecasting is. This works, SOLELY because of this delay or "desync" caused by refresh rate
    I know what it is and I can do it, but what if, due to the time it takes to communicate with the server, you started moving to cancel the cast, but the server had already reached the cast time when it received the move command? For example, if your ping is 200ms, then if you start moving when there is 0.2 left, by the time it reaches the server, it will already have approved the cast.

    I don't know what that would be like if you lived next to the server, so maybe there are other delays, but I don't see why ping would be excluded from being a factor.
    (3)
    Last edited by Jeeqbit; 10-05-2023 at 01:04 PM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: