how much of it is just the US having poor internet infrastructure, which SE can't do anything about?![]()
Look at netcode of every other MMO available on the market right now and FF14's and then I think the answer for if it's SE/game's fault or [bad location, US infrastructure, server localization, Bob's dinner, weather at 6 o'clock, size of Japan] is pretty clear.
I hope it helps!
Last edited by Naven; 10-05-2023 at 11:56 AM.
This is literally top 3 biggest wants other than a change in the 2min meta and glamour restrictions lifted (sans AF sets).
It could positively impact not just job gameplay, but combat design itself - as in maybe opening for new possibilities of mechanics. And not just that, but everywhere else in the game - one of the things that, even playing for so many years, I still can't get used is how the menus and pop-ups are slow, and probably a consequence from the server tick.
Can't even queue Sprint properly 10 years after the release of the game, so surely it is poor US internet infrastructure.
the snap shotting system is the main reason PVP just doesn't work properly in this game.
I'd love this change or at least some improvements on it
I agree that there is an issue with abilities having delays before executing their effects. I agree there is an ability to continue moving after dying successfully due to the cast snapshot system. I even agree that many people wouldn't be familiar with going by cast times instead of animations.
But a player being at a different location than you see them in PvP? That's a pretty standard issue people have in actual FPS PvP games where precision is a big deal and you have to predict where your opponent will be in the future.
I used to notice it more in The Feast than I do now and I also notice it in Chocobo Racing. If I jump to get an item in Chocobo Racing it doesn't get it successfully unless I jump far in advance. Since I have to guess this, sometimes I don't get items because of it. But it's because from the server's perspective, my chocobo is ahead of where I see it at.
I feel like it does, especially since SE has adjusted this delay for certain abilities making them easier to double weave than others, or effects execute sooner after pressing an ability for some than for others.It has nothing to do with the animation delay.
I know what it is and I can do it, but what if, due to the time it takes to communicate with the server, you started moving to cancel the cast, but the server had already reached the cast time when it received the move command? For example, if your ping is 200ms, then if you start moving when there is 0.2 left, by the time it reaches the server, it will already have approved the cast.I'm sure you know what slidecasting is. This works, SOLELY because of this delay or "desync" caused by refresh rate
I don't know what that would be like if you lived next to the server, so maybe there are other delays, but I don't see why ping would be excluded from being a factor.
Last edited by Jeeqbit; 10-05-2023 at 01:04 PM.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
My sibling in Hydaelyn, no amount of SE tinkering is going to save someone from 150ms (or worse, Hydaelyn forbid) ping because their provider decided copper wires from 20 years ago qualified as 'good enough internet'. I can play on a US server (which are in California, by the way) from the EU, and get at worst 110ms ping, which is better than many people I've seen comment.
And I'm on a Wi-Fi connection using a $40 signal booster from Amazon.
Fiber Optic cable internet. The best available to the public anywhere...still issues. It can be boths sides fault but with Fiber Optic internet....it's definitely on SEs end.My sibling in Hydaelyn, no amount of SE tinkering is going to save someone from 150ms (or worse, Hydaelyn forbid) ping because their provider decided copper wires from 20 years ago qualified as 'good enough internet'. I can play on a US server (which are in California, by the way) from the EU, and get at worst 110ms ping, which is better than many people I've seen comment.
And I'm on a Wi-Fi connection using a $40 signal booster from Amazon.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
You can keep coping all you want.My sibling in Hydaelyn, no amount of SE tinkering is going to save someone from 150ms (or worse, Hydaelyn forbid) ping because their provider decided copper wires from 20 years ago qualified as 'good enough internet'. I can play on a US server (which are in California, by the way) from the EU, and get at worst 110ms ping, which is better than many people I've seen comment.
And I'm on a Wi-Fi connection using a $40 signal booster from Amazon.
Thank you.
Then I'm sure you have some manner of explanation for people in every other country (including Japan) with access to the game experiencing the same issues, yes? Perhaps you could enlighten us as to how the internet infrastructure in the United States is so poor as to affect players on the on the opposite side of the planet.
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