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  1. #1
    Player
    Renathras's Avatar
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    Dec 2014
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    Ren Thras
    World
    Famfrit
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    White Mage Lv 100
    No. It was just about right.

    If anything, it was probably a little too hard and/or too visually busy. It's annoying when you have to turn off spell effects to even see tells.

    But for general community content (e.g. not Extreme/Savage/Ultimates), it was the right difficulty. It was certainly not "too easy", no.
    (2)

  2. #2
    Player
    Nestama's Avatar
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    Aug 2013
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    Limsa Lominsa
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    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Renathras View Post
    No. It was just about right.

    If anything, it was probably a little too hard and/or too visually busy. It's annoying when you have to turn off spell effects to even see tells.

    But for general community content (e.g. not Extreme/Savage/Ultimates), it was the right difficulty. It was certainly not "too easy", no.
    Agree to disagree. The Myth raid bosses didn't feel like Alliance Raid bosses at all. I'm sure most of us aren't even asking for Extreme/Savage/Ultimate difficulty, but something that... actually feels like a raid (it's kinda sad Labyrinth of the Ancients and World of Darkness are more raid-like than the Myths of the Realm raids. Heck, some dungeon bosses have more "raid-like" mechanics than most Myth bosses). It's why some of us bring up Ivalice a lot, because that was "just about right" difficulty. They weren't hard, but they also weren't complete pushovers.
    (9)

  3. #3
    Player
    Arkdra's Avatar
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    May 2017
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    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Renathras View Post
    No. It was just about right.

    If anything, it was probably a little too hard and/or too visually busy. It's annoying when you have to turn off spell effects to even see tells.

    But for general community content (e.g. not Extreme/Savage/Ultimates), it was the right difficulty. It was certainly not "too easy", no.
    This has to be bait. Thaleia is one of the easiest raids they've ever done and it is sad. MSQ mandatory trial fights are harder! Literally the only 24 man raids easier than Thaleia are ST and VA. Lota and wod are both harder! I am not expecting Extreme levels of difficulty here but the should be around SB or SHB alliance raids in difficulty and not tripping and falling down the stairs all the way back down to easier than ARR raids.
    (12)

  4. #4
    Player
    Renathras's Avatar
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    Dec 2014
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    Ren Thras
    World
    Famfrit
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    White Mage Lv 100
    Quote Originally Posted by Arkdra View Post
    This has to be bait. Thaleia is one of the easiest raids they've ever done and it is sad. MSQ mandatory trial fights are harder! Literally the only 24 man raids easier than Thaleia are ST and VA. Lota and wod are both harder! I am not expecting Extreme levels of difficulty here but the should be around SB or SHB alliance raids in difficulty and not tripping and falling down the stairs all the way back down to easier than ARR raids.
    No.

    Do you genuinely not think people can disagree with you?

    EDIT:

    Quote Originally Posted by Nestama View Post
    Agree to disagree. The Myth raid bosses didn't feel like Alliance Raid bosses at all. I'm sure most of us aren't even asking for Extreme/Savage/Ultimate difficulty, but something that... actually feels like a raid (it's kinda sad Labyrinth of the Ancients and World of Darkness are more raid-like than the Myths of the Realm raids. Heck, some dungeon bosses have more "raid-like" mechanics than most Myth bosses). It's why some of us bring up Ivalice a lot, because that was "just about right" difficulty. They weren't hard, but they also weren't complete pushovers.
    That's a more open topic.

    You don't mean difficulty, you mean mechanics? Stuff like Cerberus requiring some people to go into his belly or Agrius having people pick up the swords to kill the tainted spirits or free people from the stasis blocks? Or like the phase in Red Girl where you go into the virus with the little white/black arrow hacking things?

    Those things are interesting but not "difficult/hard". The difficult would still be about right, but what that would be is arguing about more non-combat mechanics (things that aren't directly "don't stand in bad" and "damage boss", that is). Is that what you mean?

    Cause you then say "weren't complete pushovers", so I'm not clear if you mean mechanics or difficulty (or perceived difficulty). I'm fine with agreeing to disagree, but I'm not sure if we're disagreeing here or if we're just talking about two completely different things.

    I do like stuff where you get the parties to separate and complete different objectives (and no, not the "add phase" things that cordon into three shielded areas where people have to ad hock run to the three to fight the add in it, which often have people from different parties going everywhere anyway), but stuff like Cerberus (sorta). Though they honestly don't do that very often at all. That one Puppet's Bunker fight with the three flight armors was kind of that way and honestly one of the more fun 24 man fights imo because of it. It actually utilized the fact there are 3x 8 man parties in the raid.

    Quote Originally Posted by Turtledeluxe View Post
    I have some runs that go smoothly and some that are disasters. That means it's tuned perfectly.
    Pretty much agree.
    (2)
    Last edited by Renathras; 10-06-2023 at 03:34 AM. Reason: Marked with EDIT

  5. #5
    Player
    ZephyrMenodora's Avatar
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    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    No. It was just about right.

    If anything, it was probably a little too hard and/or too visually busy. It's annoying when you have to turn off spell effects to even see tells.

    But for general community content (e.g. not Extreme/Savage/Ultimates), it was the right difficulty. It was certainly not "too easy", no.
    Similar to my take, especially going in blind.
    (1)

  6. #6
    Player
    ACE135's Avatar
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    Sep 2013
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    1,107
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Quote Originally Posted by Renathras View Post
    If anything, it was probably a little too hard and/or too visually busy. It's annoying when you have to turn off spell effects to even see tells.
    I have to agree here. A lot of the time I could barely see the boss so watching the boss for potential hints for mechanics wasn't possible. Sometimes even AOE couldn't be clearly seen. And I think one shouldn't have to turn off effects just in order to be able to play properly.
    (1)