Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 55

Hybrid View

  1. #1
    Player
    Naven's Avatar
    Join Date
    Oct 2023
    Posts
    3
    Character
    Naven Zen
    World
    Spriggan
    Main Class
    Red Mage Lv 90
    Yea, it's definately too easy.
    I still don't know how there are toddler level mechanics to dodge that barely even hurt you. Like, if you have super easy dodge stuff then AT LEAST make it hit hard or something. When you combine braindead mechanics and on top of that those do nothing then why even play the game at this point lmao
    (6)

  2. #2
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    I have some runs that go smoothly and some that are disasters. That means it's tuned perfectly.
    (2)

  3. #3
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,047
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    As some others said the problem in general with all alliance raids is that the damage is too light on the players.

    Remember when Thunder God Cid was kicking lalas, and taking names before he got nerfed? Yeah I wish they had never done that to Cid.
    (2)

  4. #4
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    417
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    The biggest let down of the raid was how boring the final fight was. No big interlude cutscene attack, no second phase, nothing really special. Felt kinda phoned in just using the same exact abilities from previous raids with nothing really special or interesting about them as a mixup.

    Unless it was just some extreme meta commentary on how hard SE lazily recycles things?
    (3)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,023
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Bosses spends so much time staying on ‘tutorial mode’ teaching something we already recognize from previous dungeon/trial/normal/ARs. Like, why do you need Eulogia to spend 2 and a half minute from the start just to show you how to properly solve a left/right/donut TWICE? The Whorl phase up to Eudaimon Eorzea is probably the only part that I genuinely liked alongside Llymlaen’s corridor. Both Eulogia & Llymlaen are my favorite part of the raid.

    The first trash pull is a fond reminder of Ridorana trashes. But with so many sustenance from EW capstone kits, all I had to do was to vomit other lesser used buttons that I normally don’t get to use under normal circumstances & go back half paying attention. One of our entire group died in my first run so I’m gonna assume neither of their party member expected that degree of combustion raidwide coming from the sprites, which suffice to say; it’s moot point cause in all my subsequent 8 runs it never happened anymore.

    Thaliak was a Zodiark simulator.

    Oschon has nothing to be remembered outside stepping into his bad stuff incurs way higher damage than usual.

    I’m just gonna say they ‘felt better’ than the first two raids simply because (a) not as power creeped as much yet & (b) it’s not Euphrosyne degree of “let’s mash all differently painted half room cleaves”-garbage. That’s how low I’ve been deconditioned & wishing for something that bites me as much as Weeping City, Dun Scaith, NieR and Return to Ivalice did.
    (1)

  6. #6
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Idk but I wouldn’t say it felt disappointing to me. I mean, it’s not super difficult or anything, but I wouldn’t say it’s the easiest raid in the whole game. I don’t think alliance raids were supposed to be ‘difficult’, they always seemed ‘normal’ to me, like the same difficulty as an msq trial or normal-version raid, so I didn’t really expect any more difficulty than what we got.

    There were a couple mechanics that got me on first time for this one, but it wasn’t even solving them mechanically that was the problem, it was that I forgot to turn or spell effects so I could barely see anything lol. It feels like the ‘sensory overload visual diarrhoea’ thing has gotten way out of hand with the alliance raid, in my opinion lol
    (1)

  7. #7
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Mechanics + being more to the point (also their health seems to be tuned to i625 and not... i640-650. i650 preferably since that's the ilevel of the gear they drop). As I've mentioned multiple times, the Myth bosses spend a long time in tutorial mode, which is a big issues if you + everyone else is not new to the raid. It's like playing a new Pokemon game for the first time, but NPC's still insist/force you learn how to catch a Pokemon.

    Take Thaliak for example. In the first minute he's only done: an AoE, a cast for his Tsunami clone and then nothing but auto-attacks for 20 seconds until the (very weak) knockback concludes, to which he then does a stack. Mustadio in the first minute has done: an AoE, tank buster, left/right, right/left and then Maintenance.

    SE could have made the first minute more interesting if the stack marker happened during the Tsunami cast + threw in the water orbs into the first one rather than save it for the second one. Better yet, the fights could have started them in their "serious phase" and skip the tutorial parts of their fights entirely. There are good ideas in these raids, but they're locked behind forced tutorials + being scared of making tricky puzzle mechanics (you'd think Thaliak would have more going on during his triangle mechanic. Imagine if we saw MATH MODE return).
    (2)

  8. #8
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    For me, it's not about the difficulty. Not even if an alliance wipes x times. The Myths of the Realms raids are flashy, colorful and very beautiful. It's a great theme park you can just faceroll.

    But personally, alliance raids lack some core lately. They used to have way more group mechanics, locked rooms & adds that need to be dealt with separately. Currently, the newest iteration of the raid, is basically just a dodge-mini game. A flashy one. You can die as many times as you like, but your group will carry you. All you need to do is dodge and brain afk your dps rotation.
    (4)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,795
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by xbahax92 View Post
    But personally, alliance raids lack some core lately. They used to have way more group mechanics, locked rooms & adds that need to be dealt with separately.
    That is a big factor of what has actually changed. They don't seem to want to do group mechanics in casual content anymore, because it results in the trouble people had with Thunder God, or all the casual tanks that didn't know adds tether or which add they were supposed to get. Everything seems to be personal responsibility now, which I don't necessarily have a problem with, but I also don't think it was a problem.

    If people wipe to Thunder God and have to abandon, that's okay. It's okay if you can't succeed 100% of the time.
    (5)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    If people wipe to Thunder God and have to abandon, that's okay. It's okay if you can't succeed 100% of the time.
    This is what bothers me with the direction XIV has taken. The dev team seems determined to make casual content one giant participation ribbon. It's okay if we don't immediately succeed just by existing. In fact, that's what makes even easy content fun. Having the game all but hand you a win just robs any sense of engagement. At least for me.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast