Quote Originally Posted by Renathras View Post
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So part of my complaint is that people are just bad at the game due to the game not teaching you or giving you any incentive to get better. Saying "but people died in my run!" doesn't prove anything. It can legit be used as an argument for both sides.

The issue with how you view the game is that FFXIV doesn't do fights like other games. FFXIV treats fights like a telegraphed dance. You practice it over and over again to get better and it doesn't ever change. You died to something? You know the exact same thing will happen next time at the exact same time (I know there's exceptions to this). So learn from your mistake.

As for the ilvl thing. I'm talking about the difficulty of an alliance raid that literally just came out. We can't out gear it cuz it's brand new. This is still way easier then previous alliance raids even today.

IMO something they could add that would force the worst players to improve is just small enrage timers to every boss. Doesn't have to be a big DPS check, but at least make it so people have to do some damage. That on top of just bosses doing more damage.

Also, you say this isn't the place for the middle ground between casual and extreme. As it stands right now, what other content can be placed between those two? Unreal is previous extremes, variant is meant to be casual, criterion is savage difficulty. There is nothing that can bridge that gap right now. Alliance raids are a great place to introduce some harder content since you're in there with 23 other people who can pick up the slack if you die a lot.