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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    So I'm not a savage raider...
    I mean, my run had plenty of people die. So clearly the mechanics can kill people. "barely any damage" isn't accurate unless you have a SCH/SGE constantly shielding you or a party actually using mitigation. As far as I can tell, the encounters DO "some" damage. The only exception is Tanks, but that's true of all content in the game that aren't OHKO stuff.

    And you're complaining that mechanics gave people too much time? How long is the "correct" amount of time to allow people to react to mechanics?

    ~2-5 seconds is Savage. Generally 5-10 is Extremes (less than 5s are Savage level Extremes that shouldn't be Extreme fights in the first place). So for casual, non-Extreme content, how long should people be allowed?

    I agree that there needs to be some difficulty between casual and Extremes, but base 24 mans are casual, not that mid-level. As a rule, anyway. Not to mention this is the last patch, so there is only so much outgearing.

    As for "What other game": Literally every other game with gear that has ilevels sees content get easier as you get higher level gear. That's part of the point of getting higher level gear. Having instances that slay people left and right but that people are forcing themselves to do for the rewards (sub-par gear and one upgrade token per week) isn't going to incentivize people to get better. They're still going to be bad, just now YOU have to drag them through every encounter and encounters take 2-3x as long to the point you'll shift to only doing premades. We had this same discussion in the thread about making dungeons harder.

    Stuff that people are going to grind a lot can't really be super hard because what happens is the good players will get tired of carrying people and start doing only premades, then the content is too easy for them, meanwhile, the people not doing that won't be able to clear, and will demand nerfs or leave the game. Then nerfs will happen, probably after some have quit, then the people doing the premades are even more upset because things are TOO easy for them in their premades, and they quit. It's a system that is self-reinforcing to get worse and worse.

    Yes, we desperately need a medium difficulty. The BASE difficulty of 24 mans isn't the place for it, though.

    EDIT:

    Quote Originally Posted by Raven2014 View Post
    And that actually is the case btw.
    ...
    As someone who usually do it in minimum gears since I treat 24men raid as a good environment to play on jobs I rarely play, I can definitely tell you that you can die ... a lot.
    Exactly.

    I don't know what groups these people are in, but my groups had people dropping like flies. We lost a complete party at one point, and it took two other parties trying to get them back on their feet while dodging mechanics to recover.
    (2)
    Last edited by Renathras; 10-05-2023 at 11:13 AM. Reason: Marked with EDIT

  2. #2
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Renathras View Post
    snip
    So part of my complaint is that people are just bad at the game due to the game not teaching you or giving you any incentive to get better. Saying "but people died in my run!" doesn't prove anything. It can legit be used as an argument for both sides.

    The issue with how you view the game is that FFXIV doesn't do fights like other games. FFXIV treats fights like a telegraphed dance. You practice it over and over again to get better and it doesn't ever change. You died to something? You know the exact same thing will happen next time at the exact same time (I know there's exceptions to this). So learn from your mistake.

    As for the ilvl thing. I'm talking about the difficulty of an alliance raid that literally just came out. We can't out gear it cuz it's brand new. This is still way easier then previous alliance raids even today.

    IMO something they could add that would force the worst players to improve is just small enrage timers to every boss. Doesn't have to be a big DPS check, but at least make it so people have to do some damage. That on top of just bosses doing more damage.

    Also, you say this isn't the place for the middle ground between casual and extreme. As it stands right now, what other content can be placed between those two? Unreal is previous extremes, variant is meant to be casual, criterion is savage difficulty. There is nothing that can bridge that gap right now. Alliance raids are a great place to introduce some harder content since you're in there with 23 other people who can pick up the slack if you die a lot.
    (15)

  3. #3
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Thurmnmurmn View Post
    So part of my complaint is that people are just bad at the game due to the game not teaching you or giving you any incentive to get better. Saying "but people died in my run!" doesn't prove anything. It can legit be used as an argument for both sides.
    But claiming the raid doesn't hit hard enough to kill people is not the truth either. In my raid today literally half the raid die at each boss but we never wipe. My entire Alliance also got wiped once down to the last person, but the raid itself still didn't wipe.

    If you says Alliance raid is easy because it doesn't wipe enough, then that maybe true. Claiming it the raid itself doesn't do enough damage is "paternally" false, or at least a very skewl argument. Plus, it's impossible to use damage done or damage taken as a metric for 24men anyhow. For example, the current raid will allow people with ilvl as low as i625 to get in, all the way to i660, how can you tune the balance for that wide of a range?. Like I said, if it hit hard enough to kill a i660 in 2-3 hit, it can absolutely gimp someone in the 625-630. If you add enough a DPS check to give the 650-660 a "challenge", the 625-640 group gonna have a bad time. And given the type of content of 24men suppose to be, it's reasonable to assume it will be tuned for the lower end.


    I'm not saying Alliance can't be made harder, but damage done and damage taken ain't it.
    (1)