Which is a moot and irrelevant point. It does not matter what the intend or the purpose of the "system", it has to be balance and well-thought out so people can choose to engage with it. Thiis is like saying you expect people to just follow the rule because it's the rule, and you know that's not how most human behave.
A good rule is one most people would happily and volunteerly follow. Make a bad rule and you can bet a lot of people will try to get around it, and no amount of gaslighting (i.e braindead) gonna change that one universal fact.
This example actually serve as a reinforcement, not a rebuttal to my point like you seem to think it to be. The length and difficulty does not matter as much as the effort/compensation ratio
The point here is, even if I get Satasha on a high-level, I would still be ok with it. Yes I get less reward, but at the same time, I also spent less time and effort. In fact, for me the roulette bonus itself is enough of a compensation itself. Can you say the samething for Alliance roulette?
So to re-emphasize the point in case you miss it again:
- Leveling roullete doesn't have the issue not because it require every dungeon to be unlocked, but because it is the most popular roulette. And reason it is the most popular because regardless whether you queue into Satasha, or Library, or Azem step or all the way to , you are always reasonably compensated. I hate it when I get ARR trial in my lvl roullete, the reward suck, but at the same time, it's in and out within 2-3min.
- Alliance roulette has NONE of that balance.
And ... did I say anyone should care? It's a discussion, no need to get personal, yes? :P. So, to be blunt, why should anyone care?
My post simply to point out if the previous poster accuse SE of providing a bad solution, in my view the solution they propose is equally as bad because it based on the same premise, rather using a more holistic formula. You claim it's not possible, I think it is. It doesn't matter if they need to rebalanbce the reward, or rebalance the raid, or changing how ilvl sync work. Especially that last point about ilvl sync, they have proved that they can fix thing with it ... if they choose to. It's the job of the dev to figure that out if they want players to volunteer engage with the content.
My point is not that different than a certain school of thought: reward player for doing your content, do not punishing them for not doing it.
And to be blunt? I find it's often counter productive for the players to claim something as impossible on behalf of the dev. They get paid to figure thing out, we don;t. So don't give them a license to think less hard.