Quote Originally Posted by Shurrikhan View Post
Same story. Would be a fun variation... if given appropriate context.

There would have to be turn-by-turn gambles available, not just rote execution, else our GCDs already basically provide that and more.
Rotation in a turn base game ? It would literally defeat the purpose of such game mode so of course it is not an option

Just a basic gameplay with Attack, magic/skill (depending on your job), item, defend and ofc limit break, with visual inspired from recent turn based game like Persona 5 or Honkai star rail, never going to happen since for some reason they seem to think that turn base rpg is some kind of lesser gameplay experience but hey, one can dream !

Another reason why it won't be a thing is that it would ask them to invest more resources in the game and take some risks which is very unlikely.