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  1. #11
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    The pvp kits are specific designed for pvp... how would something like ninja/Sam lb work in there when it's a literal one shot.. or in cringes case a multistack shot. A kit overview might sound cool... but people who hate pvp would only rage at yoshiP. And most ppl hate pvp
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  2. #12
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Lukewarm take: People who hate pvp hate it simply because it’s pvp (or alternatively because FFXIV’s netcode and tickrate make it feel like a sloppy mess).

    Hot take: Use the Squadron/Trust AI for opponents and have more of an emphasis on group combat vs 1 at a time ‘bosses’. PvP kits cease being a problem then
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #13
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    I'm not sure SGE or SCH would work well with their pvp kit. There's also the whole issue of needing to stun or interrupt certain mobs. Not saying this would be a bad idea. Just would probably need a few tweaks.
    (0)

  4. #14
    Player
    RavLandslide's Avatar
    Join Date
    Oct 2023
    Posts
    50
    Character
    Ravaging Landslide
    World
    Phoenix
    Main Class
    Dark Knight Lv 92
    This would be kinda fun I think. It'd be cool if the enemies were people/phantoms with jobs and they use their respective PvP actions too.
    (1)

  5. #15
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by SannaR View Post
    I'm not sure SGE or SCH would work well with their pvp kit. There's also the whole issue of needing to stun or interrupt certain mobs. Not saying this would be a bad idea. Just would probably need a few tweaks.
    I was going to say the same. I think there are more pros than cons, but there are some things that just don't work in a PvE environment that would need basically a deep dungeon alternative. Playing Sage in PVP, Mesotes is either potentially game-breaking, or highly underwhelming depending on if you place it under a boss or not.
    (0)

  6. #16
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Could use it as a testing ground to see what pvp jobs they have that works fine in pve.
    (0)

  7. #17
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Interesting idea.

    A deep dungeon where you literally play PvP style matchs against AI teams of monsters and other explorers to make your way down the floors could be a cool new spin on the idea.
    (1)

  8. #18
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    If anything, since Blizz 'borrowed' the idea of Deep Dungeons to do Torghast in SL, I would like to see SE 'borrow' Torghast to make a new Deep Dungeon.
    I forgot where I posted this, but I was saying something similar but with Honkai Star Rail's Simulated Universe. In that game mode, you start by picking a path to aim for based on some of the Aeons in the lore of the game. Some path names include "The Destruction" "The Elation" and "The Abundance." After every battle (because Honkai Star Rail is a turn-based RPG) you get to pick one of 3 random Blessings that are offered to you. Blessings are aligned with the different paths and offer unique, game-changing effects based on the mechanics of that path. Ideally, you want to collect Blessings that match the path you chose, because that will unlock the ability to summon the Aeon of that path in battle and further enhance them, think similarly to HoH's Primal Magicite, only it's not an instant-win, just a powerful move.

    If we use "The Destruction" as an example, that path revolves around your party being at low HP. Some of the examples of Blessings include:

    - "When characters are hit or consume their own HP, regenerate 4 Energy." (Energy in this case would be equivalent to limit break charge)
    - "For every 1% of the difference between character's Max HP and current HP, their ATK increases by 0.8%."
    - "If a character's HP is lower than 35% when being attacked or losing HP, restores their HP by 12% of their Max HP."
    - "When player characters are hit, DMG taken by the characters is equally distributed among all allies."
    - "When characters are hit or consume their own HP, they gain 4 stack(s) of Fighting Spirit. When the turn ends, the character loses 4 stack(s) of Fighting Spirit."
    Fighting Spirit Effect: "Buff brought by certain Destruction Blessings. For each stack, increases ATK by 3% and DEF by 3%. Stacks up to 35 times."

    There are different rarities of Blessings with some being stronger than others. These Blessings also have an upgraded version where they are stronger or have new effects, and there's a currency you collect in each run-through of the Simulated Universe that you can spend on various things including upgrading your Blessings. And I think things like this would probably compliment a PVP kit more than our very rigid PVE kits.
    (0)

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,906
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    If it's still the standard DD formula, there'd be a lot of potential left in the muck, but this seems like it'd be a fun experiment if we take the opportunities it presents.

    Imagine adding to that rooms that aren't all the same squares, and are instead laid out more like a set encounter, with more mobs having lower TTK and all mobs having interesting enough distances so that you have at least as much variety among them as we would in PvP and... yeah... sounds pretty great at that point.

    Would also need some tweaks to certain abilities/LBs regardless, of course.
    (0)

  10. #20
    Player
    Snorky's Avatar
    Join Date
    Nov 2014
    Posts
    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Renathras View Post
    Discuss.

    That's the thread.

    Deep Dungeons try to "do things different", but after three iterations, it's pretty much HoH with different Summon stones, one or two different statuses, and a different Frog trap. And I don't mean that to disparage it - I enjoy Deep Dungeons a lot - but I think it's become a smidge stale.

    (some) people like the PvP kits and wish the PvE ones were more like it. So why not give that a PvE test run? And DDs are a somewhat enclosed "laboratory conditions/test environment" that can have some slightly unusual mechanics.

    I know Criterion does that a bit, but it's more a less-open Eureka/Bozja/Exploration Zone content in dungeon form.

    .

    I'm not saying this is a good idea, it was just a straight up spur of the moment thought when I was reading some people discussing PvP vs PvE abilities in another thread. But the more I think about it, the more I think it might be cool for something like 7.2/3's Deep Dungeon (if we get one). It would certainly keep it different than other things, and I would LOVE to slap those obnoxious Mimics with some Afflatus Purgation, personally...
    I think its an idea worth merit. In a game I use to play DAoC they had a pvp dungeon. It was always fun to go in and try to maintain control of it. Maybe its something they can look at for the future.
    (0)
    Enjoy Life you only get one.

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