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  1. #11
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Silverquick View Post
    That's a big assumption... as in... that I actually am having problems.

    I didn't say that,

    I said... I find RDM to be much more mobile now than the SMN.

    If you don't dont like that... well TS, I play both. I am telling you whether you like it or not, that the SMN is no longer as mobile as it used to be. You never had those types of casting times with Summoner before. Everything outside of Ruin III was insta-cast... Now you do. Whether you like what I'm telling you or not, is not my problem.

    RDM is much smoother and more consistent in mobility now.
    Look man, all im saying is that I have not seen a single comment saying summoner is less mobile than red mage before today in this thread. Im not sure what content level you do but red mages mobility is a hilariously rigid right now. P7S' Purgation just as one example is a mess for the job even if you decide to drift acceleration and hold it for the mechanic. There are periods where you can go upwards of a full minute on summoner without ever having to sit and cast anything, and during savage fights that are normally 8-10 minutes in length is a massive boost to the job and how easy it is to do your rotation while resolving mechanics. You do not have that flexibility with red mage period. Sure your dualcast is always free but you *have* to cast Jolt, Verfire, Verstone first no matter what. you only get so many accelerations and swiftcasts per fight.

    If you are a casual player then no shame brother, but higher difficulty levels that the game is balanced around is what we are discussing.
    (16)

  2. #12
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    649
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    While we can't really change how you personally feel a class, that doesn't really change the fact that SMN only has about 10s of forced cast time without involving Swiftcast, compared to RDM having about 20-25s worth of forced cast times, as well as more forced melee moments in a minute compared to SMN. RDM I think only 'feels' more mobile because of abilities like Corps-a-corps zipping you across an arena very quickly, or Displacement moving you out very quickly, but those themselves are forced movements that have their own positioning requirements that can be dangerous that SMN doesn't have to care about as often (not that it's all that dangerous in Meleewalker, with those giant hitboxes and few disengage moments, but still, the "threat" of being up close is there).

    The only reason I can think of SMN feeling 'less mobile' is because the few cast times that are there are around 3s long compared to RDM 2s. But again, those are very few, and SMN ultimately has long strings of moments where there's no need to sit still at all, compared to RDM having to sit still every odd cast for 2s at a time.

    Honestly Square, just add cast times to the summons. It'd add to that feeling of power if we had to spend 3s of our time 'channeling' that 700 potency primal.
    (11)

  3. #13
    Player
    kayll's Avatar
    Join Date
    Jun 2023
    Posts
    99
    Character
    Kayll Ava
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    The sooner you realize that any RDM or SMN buffs are just pretext to Enochian buffs the better
    (4)

  4. #14
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by kayll View Post
    The sooner you realize that any RDM or SMN buffs are just pretext to Enochian buffs the better
    I only ask for one side affect, they have a lvl 100 trait that grants permanent ley lines that has instant casts but you can never move from the ley lines during the whole fight.
    (0)

  5. #15
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rychu View Post
    Why does embolden only boost our magic damage but boosts your party member's total damage? Fleche and contre sixte are both physical so they get no benefit from trying to be tactical and drift it properly into the burst window.
    This super does not matter. So little of RDM's 2min burst damage is physical that adding just 5 potency to each of RDM's physical actions would be a bigger damage boost than making Embolden affect physical attacks.

    On its own the 20p boost we're getting to Contre Sixte is almost that much of a damage boost.
    (6)
    Last edited by Rongway; 10-03-2023 at 10:11 AM.
    Error 3102 Club, Order of the 52nd Hour

  6. #16
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TheDustyOne View Post
    While we can't really change how you personally feel a class, that doesn't really change the fact that SMN only has about 10s of forced cast time without involving Swiftcast, compared to RDM having about 20-25s worth of forced cast times, as well as more forced melee moments in a minute compared to SMN. RDM I think only 'feels' more mobile because of abilities like Corps-a-corps zipping you across an arena very quickly, or Displacement moving you out very quickly, but those themselves are forced movements that have their own positioning requirements that can be dangerous that SMN doesn't have to care about as often (not that it's all that dangerous in Meleewalker, with those giant hitboxes and few disengage moments, but still, the "threat" of being up close is there).

    The only reason I can think of SMN feeling 'less mobile' is because the few cast times that are there are around 3s long compared to RDM 2s. But again, those are very few, and SMN ultimately has long strings of moments where there's no need to sit still at all, compared to RDM having to sit still every odd cast for 2s at a time.

    Honestly Square, just add cast times to the summons. It'd add to that feeling of power if we had to spend 3s of our time 'channeling' that 700 potency primal.
    That's what you're not getting really,

    Those long casting times are what can wreck your DPS at Summoner and will do that. So now, the Summoner has clear periods of immobility just like BLM... though not nearly as extreme. You now have to account for those or your DPS will drop sharply. SMN is no longer the job that can just wing it when they get a random AoE thrown at them. You kinda have to know the battle before hand and when your periods of immobility will be. Losing those two casts of Ruin during Ifrit is going to play into your DPS. So will having to do your Garuda rotation without the DoT.

    RDM still doesn't have to worry about that. It's the same as always there. 2 seconds, then move, 2 seconds then move, it's always consistent and rhythmic. Plus though I haven't had to do it yet in this expansion, but when it came time for your melee combo, if you had an AoE pop in front of you while doing it, you could flip backwards, then use your closer to move back in and resume your combo after the AoE went off. I admittedly don't know if it still works that way in this edition but I did use to do that.
    (1)
    Last edited by Silverquick; 10-03-2023 at 11:29 AM.

  7. #17
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    649
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Silverquick View Post
    Plus though I haven't had to do it yet in this expansion, but when it came time for your melee combo, if you had an AoE pop in front of you while doing it, you could flip backwards, then use your closer to move back in and resume your combo after the AoE went off.
    And in doing so cause clipping, which is not doing damage, which is the same as having to move while needing to cast Ruby Rite. Backflipping mid-combo means that doing any other spell will break your weaponskill combo, and you're too far to continue the combo, Displacement also has longer animation lock, so doing Displacement > CaC, especially with only 1.5s between the GCD, is a MASSIVE clip, so you've now made RDM a sitting duck. How is that any different from your SMN example of not being able to cast Ruby Rite? You also have access to 2 instant casts during Ifrit phase, even if they're close range, so even on the fly you still have 2 GCDs worth of time to move before having to stand still again unless you wasted it before hand without any thought. Same deal with Garuda, Slipstream is long cast, but you can use up to 4 Emerald Rites if need be before having to long cast.
    (13)
    Last edited by TheDustyOne; 10-03-2023 at 11:46 AM.

  8. #18
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    The dunning kruger peak is a wild ride
    (3)

  9. #19
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,521
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Just a note here, if you swiftcast slipstream (which in general you do) then samurai has more casts per minute than SMN does

    If you are losing in casts to a samurai what are you really doing
    (19)

  10. #20
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    The fact they still hesitate to buff RDM above SMN because of utility but proceed to keep Summoner above that despite being one of if not the most brainless job to play as a near physical ranged, despite being labeled a "caster", is laughable.

    At this point just delete verraise for all I care, just stop giving RDM the shaft
    (11)

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