Quote Originally Posted by Mayhemmer View Post
Cutting up each and every problem and examining them in isolation doesn't mean anything, because you'll never encounter these things in isolation in a match. Offering cookie-cutter advice to dealing with them doesn't mean anything, because Frontlines isn't a vacuum. That's just the way it is.

You can try these, and should, because there's good advice to be had, but if they were just fix-all's and worked every time, I don't think we'd be here right now.
See, I'd agree with that statement, because it's the same in CC, and I'm sick of people using the same cookiee cutter, perfect scenario replies. However, the problem I have right now, is that I can't relate at all.

Like, I agreed with some points actually, but some like shields? I never had any issue with shields? Shields are inconsequential, what matters in FLs is crowd control and catching people so they're screwed in the middle of your blob, or out of position (with your blob pouncing on them). That's pretty much all there is to it. I'm honestly curious how you find shields a problem, how you find tank invulns even a problem either. Tank pops invuln, yeah, so what? Kill another target. Why are they getting away with it could be the better question to ask. Getting caught by salted earth? Just guard. How hard is even just pressing a guard button? What other point does even intersect with this to make this invalid somehow? I'm genuinely trying to think of situations that would compound otherwise, but I can't.

Now, if the actual point is "i can't punish the stupid BH5 DRG everytime I try to stun them once they're back down", then yeah, fortunately, you can't truly hope having a 100% success rate at this, and if you had, then nobody would use DRG like that anymore (or perhaps they still would if it allows them to kill multiples each time... but harder to pull without BH).