Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 45 of 45
  1. #41
    Player
    kayll's Avatar
    Join Date
    Jun 2023
    Posts
    99
    Character
    Kayll Ava
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mawlzy View Post
    It is indeed a "team-based mode" where the team consists of 24 players. It seems rather sad to me that people construct 4-person premades to inflate their personal stats. Just because the exploit is permissible doesn't stop it being an exploit.
    Sometimes I play PvP without a keyboard, since you are using one does that mean you are exploiting?

    Quote Originally Posted by Mayhemmer View Post
    I see you're having this issue as well. Try going back and reading the rest of the thread leading up to this, it might clear up your confusion.
    Nah, I acknowledge that Frontlines has glaring issues, but are you seriously expecting them to basically remake PvP again instead of just disabling party queue and calling a day?
    (1)

  2. #42
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,018
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mayhemmer View Post
    The point I've been making for the past 3-4 posts has never been about being able to make number go up solo or in a group. It was about pre-mades, among many things, shining a light on Frontlines baked-in issues and that said issues should be resolved. I just don't really know what to tell you if you don't want to get that.
    You said above, quoting: "The ultimate point isn't about premades; I did say they weren't the root issue. It's the fact that a healer can top the damage chart in the first place.".

    I noticed the "among many things" on this one, but please understand that you keep jumping from one statement to a relatively contrary other statement just after, so that's a little confusing to say the least.
    (0)

  3. #43
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    289
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    In the beginning of the PvP re-work everyone complained about WHM and SAM limit break. Although there were some slight nerfs to WHM, overall, people improved and became aware of the easy gimps. Then came the complaints about SCH, DRG and SMN. As players got more experience they then learned how useful DRK and and AST were and now we are complaining about these jobs.

    Could it be perhaps that not the majority of games you lose are because of 2-4 friends playing together and instead because players, overall, are becoming more experienced and aware of the best advantages and scenarios to press their buttons?

    If they removed the ability to que with even a single friend, I feel like complaints would continue pouring in to nerf whatever job combination experienced players come up with. From the devs point of view, it seems like a lose-lose scenario where we end up with no ability to que with any friends and bland jobs that cant do much of anything outside of a narrow range of damage/healing that every job is capable of.
    (2)

  4. #44
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Valence View Post
    You said above, quoting: "The ultimate point isn't about premades; I did say they weren't the root issue. It's the fact that a healer can top the damage chart in the first place.".

    I noticed the "among many things" on this one, but please understand that you keep jumping from one statement to a relatively contrary other statement just after, so that's a little confusing to say the least.
    I've made the problems I see with FL pretty clear, but if you say so.
    (0)
    Last edited by Mayhemmer; 10-08-2023 at 09:24 AM.

  5. #45
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,738
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sinstrel View Post
    In the beginning of the PvP re-work everyone complained about WHM and SAM limit break. Although there were some slight nerfs to WHM, overall, people improved and became aware of the easy gimps. Then came the complaints about SCH, DRG and SMN. As players got more experience they then learned how useful DRK and and AST were and now we are complaining about these jobs.

    Could it be perhaps that not the majority of games you lose are because of 2-4 friends playing together and instead because players, overall, are becoming more experienced and aware of the best advantages and scenarios to press their buttons?

    If they removed the ability to que with even a single friend, I feel like complaints would continue pouring in to nerf whatever job combination experienced players come up with. From the devs point of view, it seems like a lose-lose scenario where we end up with no ability to que with any friends and bland jobs that cant do much of anything outside of a narrow range of damage/healing that every job is capable of.
    Great point about the evolution of the meta and the likelihood people will complain whatever is done. It also seems the whole premade issue is going round in circles, I'd suggest the following are the key points:

    1. A 4-player premade, particularly on voice, confers an advantage on those in it. Sure, skilled players can minimize that edge, but to suggest it doesn't exist strikes me as disingenuous.

    2. Assuming a single such premade is in a fight, this means that solo-queuing players have a less than 1/3rd chance of being in the team with the premade. Of the 68 remaining slots, 48 are in a non-premade team. Hence you have a 71% chance to be facing this premade, not 67%.

    3. Over a significant sample size, and all other things (a good shot-caller, spawns) evening out, this inevitably lowers the win-rate of solo queueing players. Again, a skilled player can completely wipe out that margin, but for less-experienced players I'd suggest the disadvantage is actually amplified. This is partly because current balance issues mean a premade of a sensible composition is inevitably a noob-killer. The issue here is that, to grow FL, new players actually need to enjoy it, rather than feel they are simply fodder for what Salamander has called the "DRK blender."

    4. Some people wish to queue with friends, thus addressing the problem by removing 4-player parties would remove the desired playstyle of part of the player base.

    So the remaining question boils down to: should anything be done about this? And if removing party-queueing is too much of a blunt instrument, is there an alternative?
    (0)

Page 5 of 5 FirstFirst ... 3 4 5