Quote Originally Posted by Musashidon View Post
they have never made a good and engaging relic grind ever.

but i say why not give people who want a grind a grind and make a psuedo grind for players who want it but allow other players to just spend some tomestones for it and move on. that way everyone is happy.
Hot take, I think people who clamor that grinding is fun are pretty delusional. I seriously doubt they have the same positivity when they actually have something to grind for. You know why? Its not because of the activity itself, its because grinding allows one to turn their brain off and do other things in the background such as chatting with friends or listening to videos or podcasts. Nobody gives 100% of their focus on the menial tasks for a grind. The hidden beauty of this system is that its a low effort dopamine hit for slowly getting that progression. And progression itself is fun! but the content itself should also theoretically be fun too. This is why people turn their brains off in say Fate/Hunt Trains or when you're doing Eureka or Bozja and slowly filling that challenge log. Heck streamers found a way to milk this system by using it as a pseudo-background form to interact with their audience.

And me personally I think we should try to veer off from that because if the activity itself isnt fun, they why does it need to exist? Grinds have been a lazy way for developers to churn out mediocre activities in order to justify retention.

For the record, Im specifically talking about grinds where you're just spamming the same activity over and over again; like FATEs or running a specific dungeon or raid numerous times. If the grind had you do different objectives to receive the reward no matter how long it takes, or if those objectives align with other objectives on another content which pushes you to do varied content to reach your goal, then thats not a grind. Thats just playing the game. Grinding is literally stopping yourself to do a single activity over and over again. Thats the system that I have issues with and this kind of thing has been applied to multiple relic steps in previous expansions.

Of course this is all just a single opinion on the issue.