Quote Originally Posted by Saraide View Post
This is a contradiction. Relics are made to be boring.
Well, I mentioned this in another thread, but I thought the very early stages of ARR were interesting. Unique tails, visit different map areas, get a good crafted weapon to be a vessel for the rebuilt Relic...
And yes, a grind by definition is repetitive. I've been crafting a storm up here, but I feel like the activity has meaning.

That said, yeah: Enjoying a grind is an acquired taste, but there's fun to be had in it for some of us.

Quote Originally Posted by Musashidon View Post
they have never made a good and engaging relic grind ever.

but i say why not give people who want a grind a grind and make a psuedo grind for players who want it but allow other players to just spend some tomestones for it and move on. that way everyone is happy.
Same answer as above, though I agree with the second line. I think what most of us want is for the grind to feel meaningful and as part of a journey. The tomestone method is still a grind on itself, but it just doesn't feel engaging, thus why I compared it to the DoH Relics.