Quote Originally Posted by Shurrikhan View Post
Has "overpowered" ceased to refer to producing the same output at lesser risk and effort, or greater output at the same risk/effort?
Quote Originally Posted by Renathras View Post
Overpowered is defined as being too powerful for a given type of content or experience. For example, if BLM Flare did 999,999 damage, that would be overpowered since it would clearly make encounters easier than intended. Overpowered has never been defined as "relative to effort". Ever. I'm starting to wonder if our conflicts are less because we disagree on things and more because you have definitions of words that no one else shares...
These two definitions are compatible with each other.

For example: BLM Flare doing 999,999 damage compared to what it does now is obviously "greater output at the same risk/effort." It's also obviously "too powerful for [FFXIV's encounter design and job design]."

If we have job A, and job B "[produces] the same output at lesser risk and effort," at some point, a sufficient amount of "lesser risk and effort" becomes "too powerful for a given type of content" because it would "make encounters easier than intended."[1]

If we have job A, and job B "[produces] greater output at the same risk/effort," at some point, a sufficient amount of "greater output" becomes "too powerful for a given type of content" because it would "make encounters easier than intended."

And I can say something similar for all the points on that output vs. risk/effort spectrum.

[1] In the concrete case where job B is SMN, the obvious counter here is that maybe SE intended the current situation. Fair enough, given that I don't think we know SE's mind one way or another. But I think it's also fair to consider here what players desire. It's not hard to imagine that there are extremes, e.g., BLM Flare @ 999,999, that would not be desired by everyone. It's also not hard to imagine less extreme designs that would engender some amount of debate...