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  1. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,546
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^first of all I’m going to ignore your “I feel like you (insert baseless speculation)” comments because I know despite how often you discuss wanting fair discussion what you really mean is you want us to be nice while you are free to fling around any insult and hyperbole you want

    and again I’m saying that your examples of basically adding 3 new primals that have swapped out VFX and maybe a different astral flow does not constitute an evolution of the design of the job in a meaningful sense as you are functionally playing the same rigid locked design but a part of your rotations appearance is slightly different l, something like you partially controlling the summoned primals or the primals having a core mini rotation that builds towards something would be a valid example of evolution of the modular primal format. Summoning shiva after pheonix when you would have summoned Garuda after Bahamut when both are just “summon casts aerial blast/diamond dust then 2-4 casts of gemshine + one slightly different astral flow”. The other example of a potential evolution IF they fixed the samey modularity would be allowing us to decide between 2 Demi’s and what primals they summon rather than a locked rotation

    So basically evolution in a meaningful sense of the word would only occur through reconstruction of the jobs core job loop and the structure of its filler which we know from the way they design jobs they won’t do (except to make them easier with things like the healers, ergo the job; based on the way square changes jobs from expansion to expansion is functionally already at a dead end
    (10)
    Last edited by Supersnow845; 09-24-2023 at 05:06 PM.

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