Quote Originally Posted by Turtledeluxe View Post
Games don't need to financially fail to suck. The game's defense force jumps to that in the same way that devs jump to "well players are turning in tomes for relics so they must like it". I barely play the game anymore but I pay my sub because a. I want the game to get better and b. I have a house plot I worked really hard to get.

I'd also point out there are lots of ways for the game to generate more revenue without necessarily capturing new players. Implying all revenue is driven by new player subscriptions is inaccurate, even if you spread it across three games.
Yep, that's true. I heard that wow absolutely blew for several expansions but never really "failed." Some games can have very hardcore fanatical players who will continue to keep their favorite games alive, or jaded players will stick around hoping that things get better.