I know he makes these in a totally different engine and it's probably easier when you only have to animate the WoL and not care about other player models and all that, but it'd be so cool if our cutscenes actually had this level of "stuff happening" in them and weren't mostly just 2 cardboard cutouts staring at each other and using /handover emotes to pass invisible items between each other occasionally. It's so damn dry and wears me down even when the dialogue happens to be mildly interesting and I've never understood why this was the case when FF games are generally known in the current era for being games that create a bombastic cinematic story experiences. Hell, if you look at 1.0's cutscenes -- yeah, it bombed, and yeah, there weren't many cutscenes, but the ones they had were dynamic and interesting to watch.