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  1. #1
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Dragoon has never been my main by any means, but it was a job that I enjoyed leveling and playing. People would probably be more excited for the rework if the dev's track record with reworks was better. To play devil's advocate, I didn't mind Paladin's rework all that much. It wasn't a crazy fix, but I think it is a good base for future development. Honestly, all of the pessimism probably stems from Summoner which is totally fair.

    Based on my experience, dragoon does need a rework based on the sheer amount of buttons it has. Sure with an mmo mouse you can definitely make it work and even fun when you get in the groove but if you drift ever or god forbid die you are just fucked in your rotation. The question of the hour is what are they going to do to fix that? And with their track record I do not have a lot of faith that they will replace the clunky but appealing 10 gcd rotation with something equally engaging with less buttons.

    I would prefer if they just went the route of having buttons replace other buttons as they are pressed, Dragoon already has a bunch that will change into something else if you are doing your rotation properly so I would just lean into that more. Or just let me have a dragon rider form... I think that would be pretty neat.

    At the end of the day, the developers need to be more open about what they want their fight and job design to be. As the game known for saving itself from the brink of failure due to how open and active the developers were with the player base, they sure as shit aren't doing that now. Why do we balance fights around a 2 minute meta, but create situations where not all jobs have the ability to perform their 2 minute burst (RDM in P12S)? Why do we rework jobs to appeal to people who didn't like the job before the rework and still won't like it after the rework? Why do we need to gut almost every job during their reworks? Is it because the dev team isn't big enough to balance the jobs? Then hire more for fucks sake, I know that that is a "no shit sherlock" answer but its because it is. Every single player you see post Heavensward is guaranteed to be paying $12 bucks a month to be there, plus the amount of money they make from retainers and the cash shop. There is little excuse for not having enough man power when we see the financial reports every year showing the success of this game.

    TLDR: Give me dragon riding or give me death
    (4)

  2. #2
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    918
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Rychu View Post
    dragoon does need a rework based on the sheer amount of buttons it has. Sure with an mmo mouse you can definitely make it work and even fun when you get in the groove
    It's one of the jobs with the lowest amount of buttons to bind in the hotbars and has no AoE duplicates. See here and here.

    Quote Originally Posted by Rychu View Post
    but if you drift ever or god forbid die you are just fucked in your rotation.
    That's the case for most jobs, and especially gauge jobs like RPR, MCH, RDM, BRD... some are more punished than others though (e. g. DRG, RPR, BRD...).
    (6)